Point 1 and point 4 were bugs which were hot fixed. As for the rest of it, I'm not sure Soviets or Germans are really happy with the FHQ right now. The bonuses are really good meaning it can be a pain if you don't have indirect fire near it already BUT the thing is stupidly expensive for how easily it's killed when there is indirect fire available. One mortar crit and you just lost 480mp and 80 fuel.
I think the FHQ would be a lot more viable and less annoying for everyone if it were 250mp (like the base medics), decappable, and only provided healing and reinforce, no combat buffs. Also, if it were decappable and provided no buffs, I really don't think it would need a setup time at that point.
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