Our inter clans can be pretty trollyProfile of FestiveLongJohns
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Broadcast: https://www.twitch.tv/festivelongjohns
Steam: 76561197999607791
Nationality:
United States
Broadcast: https://www.twitch.tv/festivelongjohns
Steam: 76561197999607791
Nationality:
United States
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Post History of FestiveLongJohns
Thread: RNG Interclan 2v2, <30 vp finish4 Aug 2014, 05:43 AM
Sorry m00n Our inter clans can be pretty trolly In: Replays |
Thread: Infiltration grenades working as intended?4 Aug 2014, 05:35 AM
I don't see how a grenade with 0.6 fuse time and a super wide area of effect is considered easy to dodge. Especialy with a game that requires that amount of micro, i might be babysitting another squad while it's being pulled off or multi-tasking. If you see a volks squad (long range unit) or an ober squad (long range unit) move into close range, you can expect a grenade volley. Close range units (Sturmpios, JLI) don't have access to the ability. The animation is more obvious than a normal grenade and even those are pretty easy to dodge. In: COH2 Balance |
Thread: Don't think I ever introduced myself..4 Aug 2014, 05:31 AM
Welcome Rooger! RNG is recruiting at the moment, if your interested in applying we're looking to grow! Check out the clans sub forum for our website and come check it out ![]() Feel free to add me on steam In: New Members |
Thread: Assault Engineers and Vehicle Crews are Useless4 Aug 2014, 05:13 AM
The difference between AEs and sturmpios is their effective range. Sturmpios deal far more damage at mid range. AEs deal next to no damage until you are nearly point blank. In: COH2 Balance |
Thread: Infiltration grenades working as intended?4 Aug 2014, 05:08 AM
They are so easy to dodge :\ They are devastating if caught off guard. Perhaps the wind up time could be increased slightly to compensate for their damage output but even as it stands now you can see them coming from a mile away. In: COH2 Balance |
Thread: RNG Interclan 2v2, <30 vp finish3 Aug 2014, 19:22 PM
Great game! In: Replays |
Thread: Assault Engineers and Vehicle Crews are Useless3 Aug 2014, 09:09 AM
IMO assault engies don't justify their cost outside of laying demo charges. Yes they deal massive damage at point blank range, but the opportunities to get into that range without losing a model is pretty scarce. You really have to ambush around a corner to use them effectively as most competent players will just focus them if you try to charge. Thompsons on vehicle crews just seems like a wasted slot in your commander tree. Assault engineers can feel as a random experience, sometimes they just die like flies trying to close the distance and sometimes they just spank enemy squads. The problem with this is that if they switch targets to your AEs they are toast. The only way this works is if you are already close before you start your flank. In: COH2 Balance |
Thread: Rewind Events presents the [4v4] Clanladder2 Aug 2014, 01:55 AM
Glad to hear that! RNG would definitely like to participate in something like this but the largest game mode we usually play is 3v3, although we would be open to playing some 4v4s, the more events the better! In: News |
Thread: Rewind Events presents the [4v4] Clanladder1 Aug 2014, 21:38 PM
Looks great! Will this be expanded to other game types (2v2?) In: News |
Thread: A Guide to 2v2 as OKW1 Aug 2014, 02:20 AM
Great guide Lemon, thanks for putting this together ![]() In: OKW Strategies |
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