Oh no, minor typing errors, you have made me feel so silly and small [/sarcasm]
Regardless. If you want the exact quote from relic, it goes thusly: "Ammunition rate was increased as it unduly limited the faction’s capacity to use abilities and purchase upgrades."
As far as I'm concerned, the only complaint ever voiced in the forums about the price of OKW upgrades was shrecks eating into your ammo count at a rate of knots and coming really late.
If you want to assign a different personal interpretation to that statement, feel free to do so at your own leisure.
Regardless of the exact thought process behind it, it was a blanket buff to an army that was designed to have scarcity and suddenly had no such thing. And very poorly thought out.
The problem with your point is that you are implying that relic balances the game based on the complaints in the forums. Just because people brought up the timing and availability of shrecks as an issue doesn't mean that it was the sole factor in the decision to buff the muni income rate for the OKW.
The OKW was designed with some really great and interesting abilities that were going entirely unused because shrecks were so integral to the faction that no one had any munitions to spend on anything else, which was frustrating and made the faction feel like it wasn't living up to its potential. I don't deny that certain commanders or abilities may need a look at after the munition rate increase, but to assume that you know with certainty why Relic made their decision based on 2 lines of patch notes is just silly.
I could cherry pick any line from any patch and without context make it fit any argument I ever wanted, and then justify it because "the only complaint ever voiced in the forums__________ #Relic Balance" Lame, right?