Have you forgotten that scripts have 20 % more hp then the volks? and long range dps is not really important its easy for the scripts to walk over to the cons
Yes, walk your conscripts over to my Volks, by all means. You won't eat a grenade, I promise. And my better veterancy also won't allow me to win anyway unless you have PPShs. And I surely don't have Sturmpios around just waiting for you to get in range either.
This is nuts. All decent OKW players I see make good use of Volks, who are a great unit. Tough, great scaling via shrecks, free grenade, amazing veterancy, there isn't a game where I don't get 3 of them, sometimes 4, and they rarely fail me. As soon as they hit vet 1 and I get my truck, conscripts cannot compete anymore, and at vet 2 they can start standing up to unupgraded rifles if in cover. And once allied infantry becomes too powerful? OKW has a bevy of powerful elite infantry, and bar the Falls they are all very cost-effective. OKW probably has the best infantry roster in the game, and Volks are very much a good part of that.
You won't find a top OKW player that ever says Volks suck. Sorry. Because they are a good unit. |
I think they should be reworked a bit. Increase cost to 210-220 (so they're still the cheapest combat infantry in the game) and give them icreased accuracy, and perhaps a cheap MP40 upgrade. I liked the MP40s that Volksgrenadiers had in CoH1, since it researched instantly and allowed you to pull a nasty surprise. Ostheer players could possibly use that to counter a conscript or riflemen charge, as well as guard MG42s.
Other than that, ability to repair or build some defenses could maybe give them utility.
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If snipers are going to be back as they were in vCoH, I'd prefer them to be removed from the game.
Yep. The cloak everywhere stupidity eventually made the CoH1 metagame extremely stale and boring.
Personally, I'd increase the reinforce cost of the Soviet sniper quite signifiacantly, 120 at least but preferably 150. Losing the spotter should be a massive blow, since it means if your sniper was a german one it was dead.
And Sprint needs to either be nerfed or replaced. |
Because they scale like shit. i dont take veterancy into account because a unit should function well even unvetted. and their is where the volks drop the ball. until you reach vet 4 - 5 they are simply shit. this is in stark contrast with the panzer fusiliers who are awesome at vet 0 and become even more awesome if you upgrade them or get vet for them
Panzershreck on basic infantry alone is pretty good scaling, and dismissing vet as a scaling mechanism is pretty silly, to put it mildly. All basic infantry is not very good at vet 0 and unvetted, that's how the game works. Volks still get a good grenade and even at vet 1 they already get pretty decent durability. Once they have some vet under their belt and a shreck all tanks save ISU and IS-2 fear them, and their massive received accuracy modifier makes them very resistant to all but the most powerful small arms once they hit upper vet echelons. I always get Volks every OKW game, and they always last to the end-game where they still are very useful. Volks scale incredibly well as it is. |
Happy that conscripts are getting some love.
Volks, however, I'm not sure. They already perform well at their role of meatshield anti-tank infantry, and their veterancy is simply bonkers. Slightly more long range dps won,t hurt I suppose, but as someone who uses them a lot they don't need more than that. |
You can call in a partisan and lay a mine or throw an AT grenade at a crippled vehicle behind enemy lines from ANY building. They aren't mean to be combat troops.
Compared to reliable things like shock troops and call-in heavies, this is incredibly situational and not worth the commander selection for the vast majority of the time. Once the surprise effect is past, partisans are nigh useless as combat troops, and you don't get anything that can tangle with elite Axis infantry. Heaven help you if you're against an OKW with Luftwaffe or Scavenge, since he can also spawn infantry from buildings, but his are far more powerful than yours while also have several abilities. |
That wouldn't solve the problem. Like PPSh, you still have to choose a doctrine to make conscripts scale, and like most PPSh doctrines you have no other infantry save Penals. In this case, no call-ins either, better hope you can win with T-34s or SU-85s.
I mean, I'd really like to try this doctrine, but it's probably niche at best. |
Omg this topic.
Please play something else than Soviet from time to time to understand the bigger picture.
Everyone is arguing how Cons are weak completely neglecting the fact of Soviet Elite infantry.
Yes, let's make Cons equal to lmg Greens so they can fight equal battle so latter we can stomp everything with veted Shocks.
I'm telling you here and now that weapon upgrade will never happened because Relic took the commander approach to implement this so you don't have access to good late game Cons and Elite infantry at the same time.
The only change we can talk about is veterancy change so they are more resiliant but I think this is sorted already by 6 men squad.
Request to give Cons some kind of weapon upgrade appeared almost at the release of the game and Relic still didn't implemented this so there is a small chance of this happening.
What's more they specifically said that Cons aren't supposed to scale well late game which means that the whole faction has been designed around that. Any change to this requires complete re balance to the whole Soviet faction so I'd really be surprised if they decided to change this especially that Soviets are pretty well balanced right now and I'd rather expect some nerfs rather than buffs.
I liked how my comment that Soviet got more starting fuel to offset for the molotov and AT nade upgrade was ignored.
I really would like to read what Siberian had in mind regarding the subject though.
Click on my playercard and tell me I only play Soviets. Cmon, don't be shy. And why don't you produce your own playercard before attacking anyone else's anyway?
Give Soviets more starting fuel, and it will probably be used to tech to T-34s even faster, or hold it out for the call-ins. I'd rather have both molotovs and AT nades merged in one upgrade, for say 200/25 if we have to go this route.
The solution is not for conscripts to be able to 1v1 LMG grens. I don't think anyone proposed that. The solution is to make them less shit late game. Because they are shit late game. I play all 4 factions, and conscripts are by far the core infantry that scales the worst. I still use my grens late game to fight. I still use my rifles to fight (as if I had a choice but anyway). I still use my Volks to grenade stuff and shreck tanks. My conscripts run around, cap something if there's no opposition, lose half the squad while throwing an AT nade, retreat, rinse and repeat. I shouldn't be able to fight all game with them, since Soviets have lots of infantry options, but they should be at least able to hold their ground somewhat at vet 3 against anything scarier than pioneers, and they can't.
I do agree an additional weapon upgrade is very unlikely. Relic won't implement stuff like that now. I favor either reducing their reinforce cost at T3-T4, or giving them better veterancy at vet 2 and 3. The latter proposal is both the easiest to implement, and the one we're the most likely to see. |
AD.1. I don't get the logic behind this sorry. I know you need to research Molotov and AT nade but to be able to use Rifle nade and Panzerfaust you need to research Battle fase 1 as well so no, these are not coming free. It's about timing rather then anything else.
AD.2. PPSH Conscripts are countering LMG Grens in close range.
AD.3. DK-28 Guards are equal to LMG Grens.
Fausts are free right out of the gate, and I've never seen nor played an Ostheer game that didn't get BP1 before the 5 minute mark. Riflenades are also as good as free. It's not like molotovs and AT nades research instantly either.
It requires a shitload more micro to beat LMG grens with PPSh conscripts than the other way around, and I use both units quite heavily. Unlike Shocks, conscripts melt very fast to ranged fire. Plus, exactly what's wrong with a doctrinal close-range upgrade beating a non-doctrinal long-range upgrade at close range?
They are pretty equivalent, yes. Except grens are 240 mp + 60 ammo, while Guards are doctrinal 330 mp + 75 ammo. They get more anti-vehicle utility (magic word!) in return so it's balanced, but you can't 1v1 the grens in cost. In fact, other than maybe rifles, I don't think any allied infantry is as cost-effective as LMG grens.
The point is, Merge and Ooorah are features of conscripts, just like free riflenades and fausts are features of grens. Saying we shouldn't buff conscripts because they have Merge and Ooorah is a bit silly, most infantry have different abilities and that doesn't stop Relic from shuffling their balance around when needed. Scaling is quite different from native abilities, regardless of what Cannonade says. And molotovs/AT nades is not enough to properly scale conscripts, is all. |
Totally OP. Too much utility from one unit. We will have to give the Stug a nuke to compensate. |