
Profile of rumartinez89
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Post History of rumartinez89
Thread: Good KV8 pushes with Terror15 Mar 2022, 19:20 PM
My side got to be pretty one sided about halfway through the match, however enemy did manage to pull off a couple radio silence flanks that wiped a few units. We were dominating early game so I was able to get KV8 out at 14 min mark, got several good pushes that enemy never fully recovered from. However other side stalled for heavy tanks which allowed them to win back their side. Some good pushes from KV8 forced some reactions while ally bombarded with B4. Eventaully caught a KT out of position so RAM and mark target allowed for quick work and eventaully team surrendered. In: Replays |
Thread: 3v3 vs OST with halftrack.15 Mar 2022, 19:16 PM
In this match I sort of got matched up against an OST player who used the 251 as FRP fairly well. He kept pressure and forced some bad engagements. Thought he did a fairly good job along with those pesky schu mines that I forgot the HT could plant. He eventually went for CommandP4 which helped him snowball a bit better however my fear propaganda helped a bit. I played defensively until I caught an enemy pushing ally to hard and would come in for the flank, got a KT then a JT at end of game. Overall pretty good game that had us on the back foot until we got an air suppremacy drop to handle their LEFH In: Replays |
Thread: At the end the modding team didn’t balance the game.15 Mar 2022, 19:09 PM
I agree with most of what you say if not all. Another issue which hopefully is addressed in COH3 is upgrades with no downsides specifically on mainlines. Why wouldn't you get 7mans, LMGrens, G43 Pfussies and so on, they can snare fight off infantry and provide other utility such as flares or sandbags which is hard to balance. It pretty much makes most elites useless and the elites that are used are usually broken in some way. Using Guards as an example, it can scare off lights, button vehicles with its no downside upgrade and keep efficiency by merging with conscripts. Doing this with shocks is foolish due to loss of armor and horrible Rec ACC vet since they are balanced around having said armor. I hope they make elites or infantry in general similar to Airborne(Assault)Guards/Paratroopers, these units have multiple upgrades for short/long range or AT. You gain something while also losing and for USF the doctrine gives Paratroopers either demo or mines. These changes add some more choice and thought to what you want to do and how your enemy needs to respond. Used soviets as an example due to most agreeing they are the strongest or tied with OST. In: Lobby |
Thread: Falls spammer 3v38 Mar 2022, 18:06 PM
Got matched up against OKW, lost my sniper after 2 kills for being a noob. But I kept pressure on him and forced mass retreat. Decided to get Dshka after he started to drop Falls to try and keep them at a distance. Worked out ok for me with Airborne Guards providing stealth and another one providing long distance damage with LMGs. All of us put down muni caches and I kept mining the hell out of my side. OKW eventually pushed me with his P4 which I was able to finish off with RAM/Rocket combo. OST attempted to help but PTRS penal and RNG helped me out a lot along with a few mines. Game swings heavily our way so Teammates stall for heavies while I replace my T34s. We are able to keep their tigers at bay and my ally helps me catch their KT in a massive push. OKW Tiger tries to help but gets caught in tank blob and lost also. GG In: Replays |
Thread: Messing around with SMG penals 8 Mar 2022, 17:58 PM
Haven't made them for a while so I decided to scratch my itch. Eventually got them to Vet3 so they turned out ok. The guy lined up against me went command P4 with PG Shreck/LMG Gren blob. It got me pretty good at first T34 wasnt consistent enough to kill so went back and forth until he got caught with a double team. I also got a panic puma with a RAM, and repaired the T34 to RAM another day. Got a few RAMs for my teammates to finish the job. Once my army got settled down and I got Su85 his blob tactic stopped working. Used Katy to bleed him and Dshka to slow down pushes from him and his teammates. In: Replays |
Thread: Double LMG Penals x221 Feb 2022, 14:08 PM
Not really a good game I got an extremely early Gren Wipe with my sniper and the guy gave up on my side. I thought he was playing defensive but it seems he just started messing around once I killed his teammates sniper. Around the 10 min mark a couple LMG grens push and thanks to the rng gods both dropped their LMG so 2 Penals with LMG. However a 3rd LMG gren arrives and drops his LMG. Now I got Schwarzenegger squads running around wiping everything they see. Eventually we attack their base and pick up 4th LMG. Penals+any german LMG=insane DPS. PG were literally melting once I hit vet3. In: Replays |
Thread: 3v3 with fellow forum member21 Feb 2022, 14:00 PM
I always get excited when I play with a fellow member. "Him, him, I know him" Decent game, we started strong with good control of our fuel and middle. Our team also pushed their gas pretty hard, they gave up on pushing our gas and started doubling Fox to wrestle control back. I decided to go for KV1/Guards to put down bunker and lay mines in case I had to keep pushing/flanking. Saw an oppurtunity and attacked OKW med base destroyed it but lost a squad. We were fairly ahead at this point that USF player got a little careless and got their stuart stolen. Annoying but fairly easy to push back, I managed to get a KV1 out at around 13mins and USF got Sherman so we were still in dominant position. We pretty much bully them until they start to roll out panthers/P4J. They finally start to get things going their way as they avoid our gas but double far side of map. Eventually Tiger/TigerAce/KT hit the field. Game is slightly in their favor since my KV1's are unable to push reliably so I try to bait them to attack me but they are to cautious. I eventually see a chance to attack half health Tiger so I rush my tanks in while USF backs me up and UKF keeps KT busy. I lose both tanks but we kill both Tiger/TigerAce, Panther and a few units. I have a massive stockpile so I rebuild tanks and we keep pushing to close out game. We probably could have closed out game earlier if I had committed both my KV1's earlier but if I failed I would have been left with nothing. In: Replays |
Thread: Fun 3v318 Feb 2022, 22:10 PM
Fun game, huge swings in momentum. I opened with sniper only got 2 kills before it died, was being cute trying to get a shot off but ended up retreating to late. Obviously bad opening but we slowly turned map to our favor. Held map control for a while and then a serious of misplays let them take over. My SU85/KV8 were badly microed, ally was IS2 stalling and Brit went from dominating to losing both his tanks trying to dive a Panther and running over a mine. After holding on for a bit my SMG guards got SEVERAL wipes and stole a MG and RAK which shut down a few pushes. Ally/my SU85's got some key kills which finally let us hold on to stars. Fear propoganda comes in clutch when your trying to hold or push a VP. In: Replays |
Thread: Getting a raw deal in multiplayer27 Jan 2022, 20:10 PM
1. You are not the only one, everyone has had issues with that. I think it is server side. 2. Game is buggy, shit happens. 3. Had this happen, what happened for me was 1 model was unable to retreat so it stayed in front of mg while rest of squad was in base. Got pinned until the model died. 4. If you are moving to much some units take a bit of time to sit and shoot. Happens to me with Penals, but trust me every one feels red units are to strong. 5. Some Meds have extra health such as T3486,Ez8 etc 6. Annoying but not sure what the cause is. IT aint just you. 7. No idea. 8. This one I have noticed quite a bit but specifically Sturmpioneers, they will fire at max range while Penals/airborne lmg/Rifleman/conscripts will not return fire it is extremely strange. I have comp stomped and played OKW and noticed the same thing. 1 or 2 Sturm models will fire while the opponent would not fire back my guess is something with weapon profile.. 9. I think it is a map bug, heard that it happens on specific maps but no idea why. 10. It is part of the game, I have literally come close to uninstalling and swearing this game off forever. In 1v1 I have been playing Penals and depending on commander T3476 spam. If RNG doesn't roll my way I am fucked due to unit performance and Penal scaling. Like others have said you don't remember the good rolls only the bad. It happens. I have switched to 3v3 and tried to mix up strats a bit. Try different things and try not to get to worked up. In: COH2 Gameplay |
Thread: Commissar PPSH27 Jan 2022, 17:16 PM
Saw Tightropes game with Soviet reserve but no commissar. Decided to try PPSH with commissar since the attack buff should in theory make them put out a decent amount of damage. Since their reinforce is so cheap the rec acc nerf isnt so punishing. The game itself wasn't that great, my team won by a large margin but I just wanted to give the combo a try in the name of science. I suck with conscripts so my opening was very passive until I got my molotov and then blob going. Luckily I was on the city-ish side of the map which would allow for some PPSH shenanigans. Got a couple good attacks in however I did keep my PPSH in a a team of 2 so extrapolating performance is a little hard. There were 2 "skirmishes" with vetted PPSH around 15-18 min mark where a bit of damage was done solo before 2nd squad helped. The damage done even while retreating was huge, didn't get the wipe but in team games were more is going on it might be a great way to get that dreaded off screen wipe. The rest of the commander worked out fairly well, weapon drop is cost efficient and howi is always good for team games. Didn't use rapid conscription since I was extremely focused on trying to get a good battle between a PPSH squad vs anything. Couple random thoughts: I thought the commissar wasn't supposed to be able to pick up weapons or crew weapons? Picked up flamer and crewed at gun. When my HOWI got decrewed I couldn't see it, it looked destroyed but in replay it is there. Weird. For the math wiz like MMX(wink wink) could you do a calculation of what the DPS would be for conscripts,7man,PPSH,Penals to see how big the benefit is. Thanks for reading. In: Replays |
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Latest replays uploaded by rumartinez89
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Got beat bad, but thought I did good during mid gameby: rumartinez89 map: Faymonville Approach4-839
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