I dont think posting within 24 hours of the last post is considered bumping, is it..?
Dunno, you be the judge.
Posts: 19
Thread: General Questions and Information concerning CoH211 Jul 2013, 23:59 PM
Dunno, you be the judge. In: COH2 Gameplay |
Thread: General Questions and Information concerning CoH211 Jul 2013, 14:29 PM
@Kinki That's fine, we see it from slightly different perspectives. We do share the same dream, however, that CoH2 be highly competitive, and that is probably what matters most. I am bitter because i just don't see how anything Relic has done, scrapping the original CoH, shipping without ladders, Bullitins, CoHonline, yadda yadda to show the proper understanding necessary to actual build and maintain a competitive RTS. Like I mentioned in a reply before this one, RTS is the only competitive genre where there is one game to rule them all, and I saw something in CoH that could have challenged that. Due to Relics leadership, it never did, and I don't think it will. These are my pipe dreams ;p In: COH2 Gameplay |
Thread: General Questions and Information concerning CoH211 Jul 2013, 14:23 PM
That's fine, you bumped it. In: COH2 Gameplay |
Thread: General Questions and Information concerning CoH211 Jul 2013, 14:19 PM
During the previews, Duffy sold it as a historical thing - when different armies encountered monsters like the Tiger for the first time, they didn't have a clue how to fight them - however, they quickly learned the weak points and how to exploit them. This information was then circulated to the troops through Intel Bulletins - it was thought of as another way somebody could make their army more personal. Relic is all about a personal army - that's why there was an army painter in Dawn of War 2. I agree with everything you said. The comparison between the games isn't really fair, but I guess I always wanted to believe that it was their drastic differences that made them the two best RTS (competitive RTSs) available. When you take a look at the genres of FPS, MOBA, and RTS; RTS is the only one with a single most popular title, that title being SC. I really saw something in the original CoH that could've shared that space. I speak from the bereaved perspective because every step I've seen Relic take since the original release of CoH has been one that moved away from that space rather than towards. Well said though. In: COH2 Gameplay |
Thread: General Questions and Information concerning CoH211 Jul 2013, 06:50 AM
Unfortunately my saying "balance" was a mistype where I thought i had placed "diversity" however, I got a lot from your response. I can see what you are saying as far as asymmetry is concerned, but something I had not taken into consideration before is the fact that there are no /mirror\ matches. In SC2 the races must be balanced against each other as well as themselves because the mirror is as prevalent as any other MU whereas in CoH2 there is no such thing. If a bulletin gives a bonus to the Russian player, it is a matter of balancing that bonus against the German faction. Yes, it does present an advantage that did not previously exist, but you would never be playing against a player that could also have that exact advantage under the exact same circumstance, but doesn't. That would be a problem. It does add something to the game as far as asymmetry is concerned, but there are just certain situations you never want to present in a truly competitive environment. Imagine if during a major tournament someone's account is not working correctly and they have to play under another that may not have the bulletin for increased experience gain, and they barely lose the match. They can potentially blame the lack of the bulletin for the lose whether it's legitimate or not. It doesn't matter that it is legitimate. It's like a player blaming a bad mouse that no-one else had the opportunity to try, but just so happened to be forced on him by the tournament organizer. You just are not supposed to create those situations, and a faction that becomes more powerful the more you play it, not because you're becoming better with it, but because IT is literally becoming better, shows that Relic doesn't truly understand how competition works, nor do they value it enough. In: COH2 Gameplay |
Thread: General Questions and Information concerning CoH211 Jul 2013, 03:19 AM
Some of the early RTS games had near identical units in every aspect. This lead to some very boring (my opinion) games as there was no diversity. Diversity is the spice of life. Sure it makes balancing a nightmare if not impossible, but it makes the game more interesting. It's what makes Starcraft a good game. Sorry if this sounds snotty, but i fail to understand the connection that you are making. Balance is the spice of life, a game in this case, and makes said game more interesting but consequentially impossible to balance. Starcraft, however, the game you decide to use as an example of this is quite possibly the most balanced RTS of all time featuring three very distinct factions and a win spread of nearly 33%. (Source: http://www.sc2ranks.com/stats/league/all/1/all) Intel Bulletins are not an example of racial diversity fyi. In: COH2 Gameplay |
Thread: General Questions and Information concerning CoH210 Jul 2013, 23:45 PM
Also, to the developer , it would be nice if you could explain the mindset behind including the intel bulletins. The skins idea is nice, but adding (even if minuscule) bonuses to experience and or ability power is totally unheard of in a competitive environment. Nullist is right to an extent that as a community the game can be balanced and that we have a good format for doing so. You say "hear, hear!" to the balance talk, but answer me this; how do you balance a product that has imbalance built into its core framework and supported by is developer! It's not a question of whether the differences are big enough to make a difference, it's the conundrum of why they even exist in the first place. In: COH2 Gameplay |
Thread: General Questions and Information concerning CoH210 Jul 2013, 23:31 PM
They are still in the game. I've seen a lot of constructive posts made under this topic, not to mention Relic dev hits. My only intention, and one I don't think was in vain, was to ask the community for their thoughts on certain mechanics coming from a specific comparative (CoHvCoH2) and competitive perspective. So, to be honest man, a persons opinion is not a matter of "clickwork". This is a forum and in forums there happen to be discussions. So don't be a snide brat, k? In: COH2 Gameplay |
Thread: General Questions and Information concerning CoH210 Jul 2013, 13:25 PM
So wait, did relic scrap intel bulletins or are they still in the game? In: COH2 Gameplay |
Thread: General Questions and Information concerning CoH210 Jul 2013, 11:16 AM
You make a lot of good points. SC has a gigantic casual community to support a large viewership. I would say though that there is something to be taken from the simplicity of the game and something more to be taken from how little they changed the base when introducing a "new" title. I don't think CoH would ever be as popular as SC, but I also don't believe that mutes the point that a competitive scene, albiet a small one, is what keeps a game alive and Relic's choices have been anything but in line with the idea of fostering a healthy competitive community. In: COH2 Gameplay |
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