Please vote on the bug tracker to raise awareness with Relic before the December patch. With a bit of imagination, this is pretty easy to abuse and broken. Just a tad ridiculous
Oh, and funny enough, you can cap whilst using this and use unit abilities, such as rifle nades whilst in cloak.
Anybody who has used the doctrinal camo since release will have noticed this happens very occasionally, but it seemed pretty random. Took a while to get my head around it as it does not work in some game modes apparently as far as my testing showed or in high resource games. Strange as garden.
Doctrinal camo is bugged since release iirc, your squads can be in cloak out of cover and move around normally, took me a while to recreate how exactly, but have figured it out now after a few hours of testing.
Invisible Grens out on a walk
All quiet on the Western front from a USF point of view. Them Krauts must have rage quit and left
..Not so quiet as it turns out.
Just casually surrounding the unaware yanks, nothing to see here.
Youtube Video content by Megalostsoldier, not me.
Steps to Recreate:
1. Place squads in green cover with all members in cover.
2.Upgrade squads with camo.
3. Once upgraded, wait for camo to kick in, then move out of cover. Your squads should be still in camo.
4. Use hold fire button and cause mayhem, an invisible army, not too hard to use your imagination on this one.
Notes:
It is a one time use, once you reveal one of your units, all will be revealed unless in cover. After this, camo works as intended.
Also, oddly, this does not appear to work in attrition game mode or high resource games.
Reported this back in April 2014, but was never addressed, which is disappointing, although I did not know exactly how to recreate it (I did show a replay though!).
Opposing player goes infantry doctrine, I go lightning warfare (and actually use everything including interrogation, bar Osttruppen reserves). Turns out rifles can now go prone whilst fighting, which combined with smoke nades, makes MG42 play a bit gardened when the map already is good for flanking
A bit of a reverse in infantry combat as well, as the rifles eat dirt and fire their lmgs, whilst I employ the offensive G43 gren play mixed in with some PG's & MG42's. In hindsight, I should have got my customary sniper considering the USF tactics.
gg, wp
Edit: And new patch has broken it, rip replay . I have old replays enabled, but for whatever reason it is not working properly and the game runs differently to how it actually played out.
Would be appreciated to hear some thoughts about defending the left hand sides natural munitions point.
I'm finding allot of allied players rushing the house which has made me adapt my capping order to send my engineer squad straight to the north muni point (to jump in house if attacked) and 1st squad to the cutoff, ready to support if need be.
I don't particularly like this capping order, but I find if they get the house 1st, the battle in the north for your natural resources becomes a lot harder. Usually if that battle is going so-so, ill send a squad via the church to the left cutoff to repay the favor.
Well simple answer is try to stay compact as Ostheer, don't blob your forces, but be able to support each other in a timely fashion and don't spread out over the map too much.
Positioning is very important to Ostheer. Vs hard pushes by enemy infantry, a combination of Ostheer units can work, Grens & HMGs, Grens & Pgrens, Grens & Scout cars (if you got the micro).
Learning the maps is pretty important and how they generally flow. As a general rule of thumb, Gren spam into some Pgrens, Pak and Tiger tank call in, is boring as garden, but effective as it is pretty consistent. If your out purely for wins, probably the most straightforward route as Ostheer this patch imo.
Vs Yanks, on closed off maps, throw down two early tellers if you can and get a PAK eventually. On open maps, consider a 222 if he goes utility car, otherwise pak. VS Soviets, use them early munitions towards LMGS & sweepers.
A general BO is 5 grens, t2, Pgren, Pak, Pgren, tiger. Throw in a 2nd pak if required. For some flavour, consider trading out one Pgren for a sniper.
Don't stick rigidly to that, use your head and react to what you see on the field, but you get the jist.
And that kids, is 101 on how to play Ostheer in a boring manner, similar to OKW. (IMO, some may disagree).
Edit: Lightning warfare is in vogue this patch, as you get the Tiger and Stuka, which late game can be used to help vs Jacksons/ISU/IS-2, i.e. anything that can stand up to the Tiger.
Summary: Using the encirclement doctrine, Ostheer player shows his massive cajones off by storming the enemy lines with aggressive pio action, using sprint to get up close. After the initial shock and awe, hit them with some sexy ass gardening stormtroopers:
Bonus points if it's a winter map, where you can show off your best dressed troops of the 3rd reich with their white camo. Use Stormtroopers to fill in the gaps of your build, Shreck to deal with light vehicles, assault rifles to maul infantry. Don't forget to use their camo and be sneaky.
Now rush a P4/Ostwind, or . Garden buildings, you have no need for them except for t3, but it might be handy to backtech later on for a PAK
Game Modes Applicable: 1v1
Doctrines Selected: Encirclement doctrine.
Build Order: 4x , 2/3 x , outfit them to counter what your opponent does. Quick tech to t3 and get a or
Replay Link:
Notes: Don't do this on an open map! Against USF, 3 pios into a quick t2 and 2x scout cars can do a handy job as well, followed by stormies and t3.
You did some nice things and had opportunities, keep playing and learning, you'll improve in no time if your willing to
Also, if your going t1 play with the m3 and penals, you can probably afford to be a bit more aggressive as you really don't want Ostheer getting a steady munitions income. It is a pretty micro intensive strat as soviet builds go though!