I think that vehicle crits should be done in a bell curve fashion such that 50% of the time a "normal" crit should happen, such as engine damage. Then 1 standard deviation in either direction, there's a 15.9% chance of a gun being destroyed (arguably a "good" crit to get) or a 15.9% chance of the engine being destroyed (arguable a worse crit to get.) Then 1 last standard deviation in either direction, there's a 2.3% chance of getting... idk, gunner killed? something really good that basically will let the vehicle survive one more shot, or there's a 2.3% chance of getting immobilization, or it just skips the crits and the vehicle just outright dies.
This could be tweaked by changing the mean % in either direction, either increasing the odds of a good thing happening or of a bad thing happening depending on what would balance the game more.
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#Steam AliasWL%Streak
- 1.492236.676+3
- 2.934244.793+28
- 3.627365.632+6
- 4.1524816.651+2
- 5.720429.627-2
- 6.268103.722+6
- 7.830145.851+3
- 8.25467.791+6
- 9.371126.746+2
- 10.397207.657+4
Togo

How does that work with a video game?! 


cblanco ★
보드카 중대
VonManteuffel
Heartless Jäger