Timing or movement in itself isnt a problem, those were important aspects of vCOH as well. The problem is that the reduced lethality of infantry has made good use of cower less important, thus encouraging more running arround, charging head on, while givig tactical movement and positioning less impotance.
Its a very different style of gameplay, mowing away from the more realistic aproach of vCOH and more in the direction of "spellcasting" of games we dont wat to compare it with. It shifts the focus from the more chess style stratgic/tactical focus, to the more reflex and speed oriented pinnball kind of play, while none of the games being at any of the extremes of course.
I started playing vCOH while in the army, against others in my squad when we had spare time, and what struck us was how intuitive it all was for us, who had a good understanding of companysized combatoperations, having participated in a lot ourselves. This isnt as true for COH2, and that makes an understanding of basic tactics and those aspects less important, while favouring the "clickers" more.
Im not saying that one path is better than the other, but what I, and obviously a lot of others, seems to preffer.
i agree with this. i do remember voch trowing grenades and asaulting enemies upfront was not a smart choise. in coh2 it seems like an engagement requirement.
also the DOW gameplay should be reserved to dawn of war. not coh2
and wayward,. relic history with vehicle pathing is a fact. not an opinion.