3. Engine Damage and Blitzkrieg
What the perceived issue is - The enemies AT grenade/Faust always causes heavy engine Damage to my tank!!!
What the Solution is - When an AT grenade or Faust penetrates it causes light engine damage. Soviet Mine medium engine damage. Teller Mine heavy engine damage. Blitzkrieg operates while the engine is damaged following the ability the tank degrades its engine status down to the next level of damage. Light/Medium Medium/Heavy.
Why this Solution would work - Consistent performance of abilities is crucial and knowing somewhat what to expect is important for both players in a match. A shot at light engine damage on a heavy tank for the cheap price of 15 munitions is amazing and if it can be achieved it should be! (assuming you have the units to follow up) This however is not the case for heavy engine damage from 1 AT grenade or Faust can often result in a loss if even slightly well executed. Rewarding favorable scenarios for a common action is acceptable to me however rewarding game winning conditions for the same action is not. This is why i suggest that the mines be the sources of medium and heavy engine damage. These items require foresight, tactical positioning, and battlefield knowledge, in addition to a direct counter at the same price or 1/2 the price of the mine itself. Because of the differing cost of the mines the engine damage should be correspondingly more lethal to the larger investment. Lastly Blitzkrieg is a veteran ability and one that is gained through combat. I do believe that the other changes listed would address the use of this ability as an oh shit button however if the speed while damaged with blitzkrieg is active is to stay as it is in live I would suggest that following the duration of the ability the tanks engine status would degrade to the next level of damage. This will promote the use of the ability following a mine hit to be a plausible defensive maneuver at a cost.
What about if 2 at-nades are needed to light damage engine on heavy tanks ?
I don't like the idea of 1 at-nade damaging the engine of a heavy tank 100% of the time.
I personally don't mind the RNG in general.