
Profile of UGBEAR
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First off all. Tripwire so gud, 10 ammo for a whole dead squad ? + sight.
Vehicle capture point can win games, blitzkrieg save a tank. Fair Deal i think
Post History of UGBEAR
Thread: Gebirgsjäger [Suggestion]15 Oct 2013, 11:36 AM
Assualt Grenedier perhaps will suit your appetite In: COH2 Gameplay |
Thread: T34/8515 Oct 2013, 10:57 AM
This is the problem with people that only play one faction. It's really impossible not to be biased. It's human nature to think we are great players and we only lose because our own faction is weaker. Not until the game is okey balanced(revised 5 days ago) Top 25 1v1 German WR 80.568% (81.03% today) Soviet WR 76.5% (76.5% today) Top 25 2v2 German WR 81.992% Soviet WR 74.98% Top 25 3v3 German WR 82.116% Soviet WR 75.356% In: COH2 Gameplay |
Thread: T34/8515 Oct 2013, 10:54 AM
just make it a global upgrade and the call in of 2 slightly cheaper than manufacturing + you don't need to upgrade and even get the building. The 8.575 Rof make it on par with a elephant and a JS-2, slightly increase penetration and ROF PZIV(320MP/115FU), T34/76(280MP/85FU), T-34/85(720MP/260FU,4CP for pack of 2) PZIV finishing off a T-34/85: (800/160)*5.825/(88.7097%)=32.8318sec PZIV finishing off a T-34/76: (640/160)*5.825/(95.6522%)=24.3591sec T-34/85 finishing off a PZIV: (640/160)*8.575/(68.75%)=49.8909sec T-34/76 finishing off a PZIV: (640/120)*4.875/(50%)=52sec Panther finishing off a T-34/85: (800/160)*6.575/(100%)=32.875sec T-34/85 finishing off a Panther: (960/160)*8.575/(40.7407)=126.286sec as I've stated over and over again, the T-34/85 means you pay the price tag of 760/260FU at the late game to buy something than can do no better than a price tag of 280/85FU AKA T-34/76, or something vastly inferior to a 320MP/115FU one AKA PZIV. In: COH2 Gameplay |
Thread: T34/8515 Oct 2013, 08:23 AM
nope, Immortal can't even recall a cost of a T-34/76 last time I saw him In: COH2 Gameplay |
Thread: T34/8511 Oct 2013, 22:40 PM
Troll fail.. Did I even compare the dedicated AI unit such like OstWind and KV-8 Vs. Tanks? If you are trying to convince everyone that the up-guned T-34/85 which comes with a payment of 720MP/260fuel of 2, should be considered as a dedicated AI unit like Brumbar or KV-8 Please, STOP TROLLING....you are already senseless. In: COH2 Gameplay |
Thread: T34/8511 Oct 2013, 22:33 PM
Yes, I've edited in my original proposal, to make scatter to 9.5 same as PZIV, thus reduce its AI capabilities in favor of the long lacked AT In: COH2 Gameplay |
Thread: T34/8511 Oct 2013, 18:40 PM
I forget about the ROLE OF T-34/85?For it's being the most expensive investment than any other German heavy tank? T-34/85 finishing off a PZIV: (640/160)*8.575/(68.75%)=49.8909sec(WTF?) T-34/76 finishing off a PZIV: (640/120)*4.875/(50%)=52sec It's performance is no better than a T-34/76 but ridiculously 720MP/260FU to buy 2 of them, and it's doctrinal 4CP, even a people with a brain can tell this is FULL-RETARDED. You are telling me the T-34/85 AI is better than the T-34/76 for it's firing 56.85% slower than the T-34/76 with same AOE radius but 3m better scatter? A most expensive end-game tank investment loss to everything German can build is called "The role" As for SU-85, have you ever use the SU-85 after the patch? Seriously, you haven't at all. In: COH2 Gameplay |
Thread: T34/8511 Oct 2013, 15:44 PM
For "you don't need to tech up" you don't need to tech up on tiger and elephant as well. It's really biased for exaggerating the "No tech up" to an specific unit which is more or equally same price as German end-game heavys but only 1CP earlier. OR Make it 5 CP but receive a huge buff to a normal standard and single call-in. That's why for 1v1 purpose make it only available when you build either T3 or T4.As German you need to reach battle phase T4 or build T3 factories. I don't think there exists a common sense that you pay the 720/260 fuel at 4CP to buy two individually inferior and more costly tank than the other side is called balance.and you can see the T-34/76 can do equally the SAME amount of damage to the PZIV compare the to the T-34/85. either remove the T-34/85 from the game for the sake of the 10 month suffering from this POS and make the T-34/76 double call-in.I'll have to bring this up to show how retarded the vehicle balance is: PZIV(320MP/115FU), T34/76(280MP/85FU), T-34/85(720MP/260FU,4CP for pack of 2) PZIV finishing off a T-34/85: (800/160)*5.825/(88.7097%)=32.8318sec PZIV finishing off a T-34/76: (640/160)*5.825/(95.6522%)=24.3591sec T-34/85 finishing off a PZIV: (640/160)*8.575/(68.75%)=49.8909sec(WTF?) T-34/76 finishing off a PZIV: (640/120)*4.875/(50%)=52sec In: COH2 Gameplay |
Thread: T34/8511 Oct 2013, 01:14 AM
Wow, talk about some ridiculously over the top buffs. Something that has the same cost as a P4, but more hp, more armor, better accuracy (far lower scatter), better AI (see scatter), higher penetration, and zero build time? Seriously? Who would even consider building a normal T34-76 after that. Although not quite there yet, you are risking becoming a Soviet Nullist. LOL, over buff? Perhaps you don't know that what PZIV got buffed - Price from 480mp/120 fuel to 320mp/115 fuel - Reload time from 4.75s to 5.75s - Damage from 80 to 160 - Acceleration from 2.8 to 2.4 - Max speed from 5.3 to 5.2 doubled damage......and reduction in price. The 130 fuel of Panther may already put an answer to your assumption.I'm mainly 2v2 player and play as wehr in vCOH COHOL and COH2, And I think I should increase the scatter let T-34/85 focus on AT you remind me. May be changed to 480MP/125FUEL, Fuel greater than a Panther is ridicules, Or 480MP/130Fuel and Make Panther to 580MP/140Fuel, The fuel cost of Panther is kinda low, so I can't make a T-34/85 fuel cost higher than a Panther(which takes 70.875sec to destroy a Panther meanwhile Panther only needs 32.875 sec) And do soviet have better tanks other than T-34/85? T-34/85 should be intermediate between the PZIV and Panther Edited: I've added the scatter 2.6 to 9.5(same as PZIV) to make it more AT like. In: COH2 Gameplay |
Thread: T34/8510 Oct 2013, 23:15 PM
I have calculated my proposal: New reload 6 sec, Reload+Aim=6+0.125=6.125sec Armor 170 Penetration Rise from 110 to 140 Cost 400MP/125Fuel Scatter increase from 2.6 to 9.5 (Make them more a AT which soviet more desperately needed but not AI) For 1v1 balancing purpose, T-34/85 can only be call-in when soviet build either T3 or T4 factories.(same should go for other heavy tanks in game, for ostheer should either build a T3 or reach the battle phase T4) Panther vs T-34/85 (600MP/130FU vs 400MP/125fuel) Panther finishing off a T-34/85: (800/160)*6.575/(100%)=32.875sec new*T-34/85 finishing off a Panther: (960/160)*6.125/(140/270)=70.875sec current*T-34/85 finishing off a Panther: (960/160)*8.575/(40.7407)=126.286sec(LOL) PZIV vs T-34/85 (320MP/115fuel vs 400MP/125fuel) PZIV finishing off a new*T-34/85: (800/160)*5.825/(110/170)=45.0114sec new*T-34/85 finishing off a PZIV: (640/160)*6.125*(100%)=24.5sec current*T-34/85 finishing off a PZIV: (640/160)*8.575/(68.75%)=49.8909sec(WTF?) T-34/76 vs PZIV (280MP/85fuel vs. 320/115fuel) PZIV finishing off a T-34/76: (640/160)*5.825/(95.6522%)=24.3591sec T-34/76 finishing off a PZIV: (640/120)*4.875/(50%)=52sec As you can see, the cost-effecitveness increase merely linearly For PZIV vs new*T-34/85 isn't as desperately as the situation when T-34/76 vs PZIV. For Panther vs new*T-34/85 Panther only needs 32.875sec to smash the T-34/85, meanwhile T-34/85 needs 70.875 sec to finish off a Panther at the cost 600MP/130FU vs 400MP/125FU. And even 2 T-34/85 work together takes 70.875/2=35.4375sec to get the job done(which you'll ended up losing one tank) Yes, in tank battle, Panther still dominates. And please always keep in mind that my proposal leds the T-34/85 can only be call-in when you have T3 or T4 building, and Panther has 50m main gun range vs 40m(T-34/85) max speed of 5.5(panther) vs 5.3(T-34/85). I'd say this is so much a improve ment to current retarded vehicle balance In: COH2 Gameplay |
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