The one with recon run, stuka bomb, scope ability and elefant.
Jaeger armor, yes. |
Regardless of our opinions on the incendiary, Lets keep the discussion about the KV-8. |
I feel the Jaeger Armor is the best. In its current state you absolutely need the elefant to counter su85 especially on pripyat. Riegels are very useful and i like using pgrens with ht, paks and maybe an ostwind till you get the elefant.
Building one or 2 fuel caches mid game will also help tremendously. Scout plane is very useful for intel/spotting.
Also the stuka bombing strike is arguably the best off map in the game. |
The incendiary artillery I know in this game doesn't kill any infantry that wasn't atleast half-dead to begin with if you retreat after it drops
I specifically said it roasts paks,mgs,mortars which cannot "retreat". They very often get roasted before they can pack up or be pulled away.
And also, you agree that the incendiary does force a retreat of even regular infantry often, thus confirming my point that it is indeed a good area denial tool.
i honestly dont think it will make the commander useless if the kv gets a small flame nerf. Kindof like the flamen ht nerf decreasing burst duration or increasing reload time (but not quite as big of a nerf than the flamen got). Im literally saying it should just not one shot a squad every time, so you actually have a chance of fausting it. Alternatively a small speed reduction or a cost increase is more than warranted. |
It needs to be the price of a Brummbar, a Brummbar needs to be the price of it.
Seems only fair yes. Especially since the KV is actually better at killing inf than the brumm. |
No, the incendiary strike is actually one of the least powerful artillery for its cost. You know that mortar halftrack some german commanders give? The 30 munition (or was it 45?) incendiary attack that it can do is pretty much exactly the same effect as the 150 muni incendiary offmap, over just a slightly smaller area.
I am quite aware of the mortar ht ability. The incindiary fries paks/mgs/mortars to a crisp. It is also a great area denial tool. Also don't get me wrong I'm not saying nerf the KV-8 to shit.. I'm just saying it is too good for its cost, and either its dps flame output needs to be slightly lowered, or its cost should be increased.
The IS2 is still a worthless unit that can't even beat two PIVs or a single panther by itself. It is without a doubt the worst unit in the game cost performance wise. It's like a souped up T34 without the ram in the current version.
Yes I agree the IS-2 is shit vs tanks, but it murders infantry. That being said I dont think a slight buff to its AT capabilities would be out of the question.
No matter how powerful the KV8 is right now, I never make it, because you're giving up too much for the ability to call one in. It could be even more powerful and I still wouldn't pick either of the commanders that have it against anyone I consider a decent player.
Now this is a classic example of a subjective opinion. Maybe you don't see that doctrine as viable, but plenty of pro players do in fact use that doctrine, and therefore it should not have an overpowered unit for its price. end of story. |
Yeah KV8 is so much better bang for buck than brumm.
@Cruzz: the incendiary strike is also quite powerful, and it comes in the same doctrine.. I think the soviet doctrines are just insanely useful compared to the german ones, so it may seem to you that the kv8 one sucks but its still very good compared to german doctrines. You also get the IS 2 and ambush and shocks, doesn't sound bad to me at all. Granted shocks are expensive, but they rape. IS-2 is better than it used to be, and I think at-gun ambush is completely under-used due to the overly efficient su-85. Ambushed at-guns should be quite powerful if played correctly.
Also remember that the su-85 can be used in combination with the kv-8 making for extremely deadly at and ai.
There is probably also a c-e commander that uses the KV-8 which im not sure about. Nonetheless, having the rest of the commander be a bit less useful than other commanders does not warrant a call-in tank being overpowered for its price.
@Riggsen: Thanx for the prices.. KV-8 definitely is either too cheap or needs a bit of toning down on those flames. I feel Brummbar is still useless even after its recent accuaracy/scatter buff. It just isn't worth the investment. Hell, for 520mp 170 fuel, i would 100% rather have an ostwind + a gren/mg/mortar squad + 55 fuel still in the bank!(Or just a panther in stead of a brumm). Come to think of it, I could almost get an ostwind and a panzerwerfer for the price of one brummbar.
Many people forget to not only look at units but especially to compare efficiency AND cost. Like in any rts, it is all about cost efficiency and if a unit is too good for its cost, either its cost or stats need to be looked at. |
Even if they toned the flame damage down to the level of the FHT it still rips Infantry up like stupid but it actually leaves you a chance to retreat your units instead of instabbqing them.
Exactly. It should do more damage than the flame ht, but less than it is doing now. I would say you should be able to faust it and retreat with a full hp squad. |
Yeah, i think it's fine in other aspects (armor/hp) but its damage is maybe too high in a too short period of time. Im not saying it needs a big nerf, maybe it should bring a full health squad down to one man, but outright killing even vetted squads is a bit much imo.
I know it is dedicated AI... (although there was this one game when the guy spammed them, they can actually take down p4's when in numbers and microed so the damaged kv reverses away)....
but even a dedicated AI tank shouldn't kill an entire squad in one burst. It does the job of the brummbar even better, and costs less if i'm not mistaken.
A good way to deal with kv8's is to faust them, but it is currently almost impossible. The gren squad will most definitely die if you even try to faust it. Your only chance is if the kv is busy shooting something else. |
Top 200 is a legacy thing from CoHO. It's a cache limit thing. We tried adjusting it just to see, but didn't work through all the possibilities and there was a hiccup that brought the servers down. We're looking at making it bigger in the future, but it probably won't happen at-least until the next scheduled maintenance.
re: total number of players, that's probably information we're not allowed to share, as it can probably affect stock prices somewhere.
Cool, thanx for the answer! |