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Thread: Dear Relic, can I have a word please? (Russian history)27 Jul 2013, 18:52 PM
ITT People think recieving death threats is a good motivation for compromise. In: Lobby |
Thread: Dear Relic, can I have a word please? (Russian history)27 Jul 2013, 15:25 PM
I didn't see Treyarch apologizing to Japan because they made them look like a bunch assholes in World At War. I didn't seem them qualifying it as fictional either. Wanna know why? Because Japan isn't filled with a load of fuckwads. Wanna know what else? Because it's widely accepted that that kind of thing happened. It's called artistic license. You take the truth and apply it to a fictional setting. Historians have analysed the game and said it's accurate. Are you, an ignorant nationalist who has little more than a high school education AKA brainwash of the subject, more qualified than a Historian who has studied the subject for years of his life in a high standard extremely professional setting? Apparently so. In: Lobby |
Thread: Early PGren Spam Strategy?27 Jul 2013, 15:21 PM
Get a T34 and a ZiS. SU-85 is the best option but it's not the only one. |
Thread: CoH 2 the Single Player What the ...27 Jul 2013, 11:15 AM
I wonder how the Russians feel knowing that their ancestors welcomed the Nazis with open arms right up until those fucktards in the SS started shooting everybody and screwed everything up. In: Lobby |
Thread: CoH 2 the Single Player What the ...27 Jul 2013, 02:33 AM
A world replaced with nuclear proliferation, a dictatorial rule of Eastern Europe, 4 decades of conflict as a result of Communism. Yeah. Russia started World War II. With Germany. Russia waited across the river while the Germans massacred hundreds of thousands of Poles so they could move into Warsaw and put in place a Communist government. Russia stopped two assassination attempts on Hitler. Russia committed genocide against the Kulaks. Russia was ruled by a single dictator. Communist states have only ever survived throughout the decades through inciting fear amongst their population of some foreign enemy. A lovely way to brainwash the Nationalists, and I see how easily it has carried over to today. Trotsky was allegedly "collaborating with the Nazis". So were Zinoviev, Kamanev and Bukharin. Vyshinsky rather convieniently turned out to be a criminal aswell. Sergey Kirov, the only man to stand up to Stalin in the national assembly, he happened to fall onto a few bullets. Death toll under Communist Stalin; 60 million Death toll under Nazi Hitler; 15 million Tell me, what is so different about the Communists and Nazis? I'd love a breakdown about how different they are. Turns out, they're not really all that different after all. Nazi Germany and the USSR were both filthy dictatorships. The only reason the West didn't go to war with Hitler earlier was because of the disgusting Communist ideologies. It's great that the Germans lost the war. It's just terrible they didn't take the Bolsheviks with them. In: Lobby |
Thread: CoH 2 the Single Player What the ...27 Jul 2013, 02:14 AM
Can we merge all these stupid threads into one? I'm sick of them shitting up the forums, not everybody cares what all you Soviet fanboys think. As for what I have to say on this, you can take a look at my Sig/Avatar. Communism was a bigger threat to the world than Nazism ever was, and if you needed proof all you need to do is look at the post-World War II shitstorm Stalin insured happened. I wish the Americans went on with Pattons plan. That is, armed the Germans, make them an army and go to war with that disgusting abomination called the Soviet Union. In: Lobby |
Thread: Early PGren Spam Strategy?26 Jul 2013, 19:47 PM
A T70 will clear them up nicely until they get a Pak or PzSchreks. I wouldn't say Shock Troopers, because whilst they're better head to head they lack the AV utility and cost more. |
Thread: Dear Relic, can I have a word please? (Russian history)26 Jul 2013, 18:31 PM
People comparing the past game to this game are not thinking. They're made by totally different development teams with totally different source material. What a tragedy that the story telling has evolved since 2006. There's a reason people don't like Russian gamers. I think they need little more vindication than the Russian/Ex-Soviet Bloc posters in this thread and those on other websites. If the game gets banned in Russia, I wont cry. Though Relic might. For me? It means the DoWII and CoH1 community wont spill over into here and suddenly there's a massive drop in the number of hackers. In: Lobby |
Thread: A summary of balance feedback for COH226 Jul 2013, 15:46 PM
I disagree with your point on the Molotov. Molotov doesn't rely on a German's carelessness, it, like all grenades in this game, benefit massively from lag and input delay which make them unavoidable. It is no more obvious than it is when you see a Gren squad backing up to range for a Rifle Nade. This brings me to my next disagreement; Grenadiers are of appropriate strength. The Rifle Nade minimum range is larger than the Molotov range full stop. You have to actively disengage to get into range for a Rifle Nade, and a good player knows this and will just follow you to stop that happening. He maintains close range for his Molotov and you are out of range of the Rifle Nade. Rifle Nade is also effected by cover, flame weapons like Molotovs aren't. The LMG42 is a necessary upgrade to ensure Grenadiers scale. It's intended to allow Grenadiers to fill the role of intermediate assault trooper, something between Grenadiers and PzGrens, like how a Penal Battalion is between Conscripts and Shock Troopers. Conscripts have similar scaling in terms of Oorah and Merge, which allows them to be useful for reinforcing heavier troops like Penal Battalions, Guards Rifles, AT Guns, Maxims and Shock Troopers, both for a major tactical advantage when timed correctly and for cheaper reinforcement costs after an engagement. And just as a side note, while MG42 teams are very difficult to flank, they have a slower tear down/set up time than Maxims, which is meant to compensate for its larger arc of fire. My belief on this subject as a whole is that infantry should do more damage. In CoH1 an infantry engagement would happen very quickly, unless both squads were in green cover. I don't think it happens quick enough in CoH2 to make standard flanks with Grenadiers/Conscripts viable without spamming munitions costs. And another side note; I made a post about the T34, and I'll just quote it for simplicity. I agree that the position of balance with the T34 is incredibly precarious - it would be fine if Soviet tech weren't so awkward. In: COH2 Balance |
Thread: Adding coat of arms to flags in-game26 Jul 2013, 15:35 PM
It'd be great if they let us customize them á la DoW II: Retribution. In: COH2 Gameplay |
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Latest replays uploaded by Cyridius
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The autocover system dived my squads into suppression arcsby: Cyridius map: Kholodny Ferma1-1,018
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