
Commander being mix and match(So you pick 3 and go into the game and that's your doctrine), and the abilities that overlap between commanders being used as tech switchers.
Thread: Reworked Doctrinal system13 Aug 2013, 13:22 PM
This is what I'd do; ![]() Commander being mix and match(So you pick 3 and go into the game and that's your doctrine), and the abilities that overlap between commanders being used as tech switchers. In: COH2 Balance |
Thread: Spamming Unfinished Wire, new way to Wire?13 Aug 2013, 13:06 PM
It's a good thing that the M3 can just drive through and crush it. In: COH2 Gameplay |
Thread: RELIC; Can we get an ETA on Leaderboards? Please?13 Aug 2013, 12:56 PM
Next image up on trending. Can I has upvotes? Very interesting. I'm guessing the % is the % of games somebody wins? In: Lobby |
Thread: RELIC; Can we get an ETA on Leaderboards? Please?13 Aug 2013, 10:55 AM
I think I'll take a more optimistic view and be positive about this. Question; What about people who are banned from coh2.org? They wont be able to use the leaderboard function. In: Lobby |
Thread: Too many players left...13 Aug 2013, 10:41 AM
Seen the same for vcoh multiple times over the years, and the same topics as well. My prediction is that eventually all of the nay sayers will leave (will take probably another year or so) leaving the usual fans of the game playing, with a richly updated game over the next year. If you don't feel like playing coh2 right now then don't, just play something else and wait for decent game updates. That's true, and I wouldn't be foolish enough to compare the fully developed CoH to the 2 month old CoH2. And I haven't. All these comparisons I've made were release vs. release. I don't even care about balance all that much because it only really effects the top tier players, but what I do care about is game design, and I don't need to wait 7 years or 7 months or 7 weeks into vCoH's life cycle to know which game is superior in that regard. If your prediction is that all the nay-sayers leave, then you're going to be left with an awfully small population at the end of that. I, for one, like to pretend this game is still in Beta, but it doesn't change anything I've said. Edit; Again, I'm not shitting on the dev team. I understand very clearly they've gotten the shit end of the stick with how things have went. Doesn't change anything though In: COH2 Gameplay |
Thread: Too many players left...13 Aug 2013, 01:31 AM
Cyridius, CoH1's peak number of players online was years after release. One record was set right after the Eastern Front mod was released. The greatest record of all was set another couple years after that, after 2.601 was released, around the time of the humble bundle if I remember correctly, but it might have been before that bundle. In any event, the two highest points were years after release. I don't disagree that games can certainly grow. It's just highly unlikely. Again, I'm not shitting on the CoH2 dev team, they're doing what they can with what they have, but compare the quality of CoH1 on release to CoH2. I'm not saying CoH2 is bad, I'm saying CoH1 was great. It had bad balance problems and had bugs(To this day), but the concept, design, features, and formula were there to create a game with longevity. It had really nice graphics for the time, it had interesting mechanics and ideas that were unique, the game was released feature complete with things like custom lobbies, detailed and effective ranking systems, chat lobbies, and it also had 2 very well designed and asymmetric factions. Due to Relic's financial situation - or rather, THQ's - they were forced to rush an incomplete product, forced to outsource important parts of their development, and forced to release something that, frankly, is subpar. I don't blame them, circumstance is a bitch. But we're 2 months post release, we don't have a leaderboard(An external 3rd party leaderboard is said to be in its design stages), we don't have custom lobbies, we don't have observer mode, we don't have chat lobbies, and to fuck things up even more, it doesn't even have the balance straightened out. What you have there is a whole mess of shit that pisses off players of all stripes. Casuals have no features for them. Competitive players get shit on by bugs and balance. And intermediary players(People who like to play casual-competitive or are looking to become better players) don't have any features that cater to them either. The only people that got their bang for their buck were those buying only for single player, and it's common sense these are not long term players. People can say I'm being dramatic here, but these are serious issues. I'm going to keep playing CoH2, but I've become quite disillusioned, so much so I'm drifting back to Dota 2(Which I don't exactly have a cordial relationship with). The game's fun, but it has nothing to keep anyone playing except for diehard fans who hope it'll improve. The point that I'm making is that a good release is everything. The best marketing you can ask for is word of mouth. Word of mouth right now is that CoH2 is not worth the $$. I've convinced my fair share of people to buy it, none of which now play. If those people bought CoH1 well after release it was because the game had a monstrously good reputation(Not every game is the greatest RTS of all time). People will come back after every patch, but if there is not notable improvement with each one they will stop wasting their time. If you wanna take a look at this just look at PlanetSide 2(Totally different genre, but stuck in a similar situation). Take a look at the populations for that game, and you're looking at the trend for CoH2 over the next 7 or 8 months if it maintains its current pace of development. tl'dr; You can't really compare CoH1 and CoH2 because the standard of development is dramatically different, the market is different, and the game itself is different. CoH2 is lacking essential features, catering to no group of any importance, which is why you've seen this decline and you'll see even further decline if there's not some rapid changes and implementation of important features to keep people playing. Promises of such will fool some people, most people wont waste their time. In: COH2 Gameplay |
Thread: Reworked Doctrinal system13 Aug 2013, 01:07 AM
So from what I understand what you're saying is this; You merge the 3 commanders into a single doctrine, where you buy your way up each tree with command points? So for example I could go buy up to G43 on Jaeger Infantry and then get a Mortar Halftrack from Spearhead? And by "merge the 3 commanders" I mean you pick 3 commanders before searching and that is your doctrine? If that is the case, it's a pretty solid idea, I thought that was what Relic was gonna do in the first place when I first read about Commanders. I think it's the best way to meet the old style and satisfy CoH1 vets, while bringing flavor and variety to each player's playstyles and being a new thing that CoH2's dev team can claim was theirs. In: COH2 Balance |
Thread: RELIC; Can we get an ETA on Leaderboards? Please?13 Aug 2013, 00:10 AM
As I said, happy for coh2.org But Relic's gonna regret a ladder that's not ingame. Just common sense tbfh. A'int nothing dickish about saying that. And if "complain about every little thing" is state valid concerns about numerous topics of valid discussion, then yes, I am a whiny little bitch and proud. As someone who plays the game quite a bit, has a lot of opinions to share which are generally well constructed(Which is a lot more than I can say for some people), and is a paying customer to boot, I would think all feedback is appreciated. In: Lobby |
Thread: RELIC; Can we get an ETA on Leaderboards? Please?12 Aug 2013, 20:36 PM
![]() Happy for you guys. Disappointed in general. If this is early, early design, then all well and good. In: Lobby |
Thread: Too many players left...12 Aug 2013, 20:04 PM
Once you lose players, you generally don't get them back. We'd be lucky to see the populations grow from where they're at now. What it is right now, you can live with if it doesn't get smaller. If it doesn't get smaller and Relic pulls them finger out(Seriously, 2 months after release and we've not had a significant update yet - minus the map port + frame delay fix, which I consider borderline minor), they'll see some growth. In: COH2 Gameplay |
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