Fun game to play, tonnes of intense action. Opponent could've used more mines. |
3 Snipers and Su-85's. I did everything you can in this patch to kill them (arty, mortar, PAK43 and pray you hit the snipers) but no luck. And yes, it's just a matter of luck since there is no hard counter.
The replay immediately above this;
Helping Hans Beat OMGPOP doing cheese SU-85 SNipers spam, so really if you can't beat it as German then you are Noob.
Well then... |
I don't know why people are being such assholes here, he's asking for tips. |
RO2 is also a really cheap game. |
dice game. player 1 wins if the once rolled dice shows a 6. player 2 wins if any other number comes up.
In this scenario player 1 has a 1/6 chance to win although the odds are against him.
Now if you alter the game to make it a "best of 10" player 1 cant expect to win at all.
Doesn't work like that. Each event is independent and they don't effect each other. So instead of having a 1/60466178 chance of getting it, you have 10 1/6 chances. |
I believe they maintain the same pop as the squad you're recrewing with, as they keep the same weapons, reinforcement cost, and durability as well. |
Wow Ostruppen are appalling. |
One time I lost 3 Tigers because my "ally" decided it would be fun to kill all the ice as I passed through safe territory. I feel your pain. |
The RNG is really too damn high. I'm sick of my vet 3 squads being one shot by the first mortar shell to land in the area. Like seriously, what the fuck is that?
I'm sick of my flamer tanks exploding in the middle of a blizzard because a Pio model died from the cold. And for that matter, I'm sick to fucking death of Blizzards as well.
I'm sick of my squads being shit on by critical hits, and I'm sick of my AT guns being one-hit by tanks.
I like elements of randomness to CoH. It adds characters and it's a trait of Relic games to have some random factors.
But Jesus tap-dancing Christ, there is simply too much bullshit in this game. I should not be losing ANYTHING to a single hit without a shit tonne of warning first(With little exception, like for eg. if you build a sniper you should expect a counter snipe without warning). The reason why the Satchel Charge isn't overpowered as fuck is because you can see a Penal Batt. run up to you and you know he'll throw it, and when he does you have 2.5 seconds to gtfo. The reason a Stuka bomb isn't OP is because you can hear the engine a mile off. The reason artillery isn't OP is because you get audio and flares.
Yet why is it that all this other crap stays in the game? My squad all bunching up into a blob that should only fit one model and being one-shot by an SU-85. My vet 3 PzGrens being instantly killed by a mortar while idly capping a point. My pioneers walking towards the cap point and suddenly they burst into flames because a Conscript got a lucky shot.
These are all really shitty elements of RNG.
Good elements are the vehicles recrewing, the weapon drops, the vehicle dynamics, that kind of shit. |
Maxims and Snipers followed up by Katushyas. The reason I say Kutshyas is (A) Because they're ridiculously powerful and long range, and (B) you can transfer to SU-85 when you think tanks will come out.
Penal Battalions + Snipers is also cheaper to put out than Maxim + Sniper and it'll let you tech quicker as well as brawl with infantry.
Your doctrine choice should have a KV-8 in it, or if you don't want to do that, have Shocktroopers and Assault Package on Conscripts. |