People really need to stop trying to pour honey on shit and saying it's dessert.
Admit it. The Peer 2 Peer system is a gigantic piece of shit. Accept that fact. It causes huge amounts of problems. It's massively detrimental to team games. How do I know this? I experience it. Also, common sense and knowledge of how it works.
"Well that's just your connection hurr hurr"
Well, no shit sherlock it's my connection. My connection wouldn't be 1/10 as big a deal if I wasn't using Peer 2 Peer and didn't have to make like 7 simultaneous connections while crossing fingers that all the rest of them have no issue with eachother either. And it's not even my actual connection, it's my location. I can play on really shitty internet because all the connection is doing is sending me simulation information. My ping to other people matters 10x more. So does my packet loss. If I'm off in Europe and playing with someone in America, gl getting a game that doesn't lag horribly.
I see other people experience it too. They have good connections but are in games with people who have bad connections. What do you make of that?
P2P is a really shitty system. Modern RTS games have evolved past this point for a reason. Just accept that it's a giant piece of shit.
We all know why it was done. More than likely due to time constraints and because it saved money. Just accept that quality was sacrificed for profits. Relic's a business, it's not a difficult concept to grasp. |
agreed, id rather see penals change their meta to be a supplement to conscript ala pgrens instead of a lol unit
To do that, Conscripts would have to be designed in a way that made them scale well into the lategame and maintain a sufficient amount of firepower. Like a Grenadier squad. The reason PGrens don't massively overshadow Grens is because they lack the utility of a Gren squad but a Gren squad can also boost its DPS considerably. Sometimes, if you have a Muni float, it's even more beneficial to just keep building Grens and upgrading them. |
What's your experience with Relic games? DoW2 had ridiculously few maps. DoW1 had more maps than I could count. There were some I actually haven't even played yet. |
Penals do need a DPS buff so that they totally man handle PGrens at Far range, slightly out DPS them at Mid and lose horribly at Close. Other than that they're fine. |
In contrast, I can play Wargame that has dedicated servers with 20 players a match, experience no deabilitating lag or command delay, and enjoy a smooth experience even if the gameplay isn't as great.
Which is exactly what I've been doing.
See, this is the internet. On the internet people have great connections, people have bad connections, people with good and bad connections connect to eachother all around the world. When you have a P2P system in a situation with more than two people, it falls flat in a game where reaction time is paramount. It. Falls. Flat.
If I'm being told "Well don't play with people from other countries and also don't play more than 1v1 and you're fine!", well, I wish I was told that on the Steam page before I bought the game. |
What's this Penal Battalion unit I'm hearing about? I hear that has good DPS! |
Edit: I want COHO's customization back. 
Pioneers with K98? Sure.
I, for one, actually really like CoH  and how it did things. The Bulletin system is like a bastardization. |
You think all the stupid shit that happens in this game is done right. |
I wonder if anybody remembers that thread I made about this a while back. Anyways.
1) Problems; MG42 has an arc that's too large in context with the maps and suppression rate it has.
It does too much damage for the suppression rate it has.
It's too cheap for its level of utility.
Maxims have an arc that's too small for its suppression utlity.
They don't do enough DPS.
They're too durable.
2) The solution to all of these problems;
Step one; Remove the Suppression Bulletin
Step two; Normalize the HMG squad size to 4
Step three; Normalize the HMG arc to around 100 degrees and normalize the set up time.
Step four; Increase the damage output of the Maxim, reduce the MG42
Step five; Give HMG teams an armor modifier that makes them take more small arms damage. Failing that, increase damage across the board for all infantry units.
Why? Well, let's face it. The Maxim sucks balls and the MG42 is overpowered. The Maxim sucks because its ridiculous levels of durability is holding back the ability to buff it to any actual combat effectiveness. Unlike the MG42, you can wander along the edges of a Maxim's arc of fire and still avoid suppression.
As it stands, balancing both of these HMG teams in a way that gives them an insanely unique flavor is just not realistic. The HMG teams were designed in a specific way in vCoH for this exact reason - because anything else is almost always doomed to failure.
Normalize everything about the two units. Health, armor, arc, set up time. Keep the differences as damage vs. suppression. That's unique enough for most people. |
If the model equipped with the DPSh gets killed, the ability stops. |