People really need to stop trying to pour honey on shit and saying it's dessert.
Admit it. The Peer 2 Peer system is a gigantic piece of shit. Accept that fact. It causes huge amounts of problems. It's massively detrimental to team games. How do I know this? I experience it. Also, common sense and knowledge of how it works.
"Well that's just your connection hurr hurr"
Well, no shit sherlock it's my connection. My connection wouldn't be 1/10 as big a deal if I wasn't using Peer 2 Peer and didn't have to make like 7 simultaneous connections while crossing fingers that all the rest of them have no issue with eachother either. And it's not even my actual connection, it's my location. I can play on really shitty internet because all the connection is doing is sending me simulation information. My ping to other people matters 10x more. So does my packet loss. If I'm off in Europe and playing with someone in America, gl getting a game that doesn't lag horribly.
I see other people experience it too. They have good connections but are in games with people who have bad connections. What do you make of that?
P2P is a really shitty system. Modern RTS games have evolved past this point for a reason. Just accept that it's a giant piece of shit.
We all know why it was done. More than likely due to time constraints and because it saved money. Just accept that quality was sacrificed for profits. Relic's a business, it's not a difficult concept to grasp.
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and how it did things. The Bulletin system is like a bastardization.
Cyridius