Hey guys, I've seen a lot of mixed feedback regarding WFA and the future of CoH2 this week. I wanted to take some time to lay out my thoughts on this issue in one place, instead of trying to respond to like 50 different threads on different sites. I've also been considering starting up a YouTube channel for coh2 (and perhaps other gaming content) so I figured this might be a perfect opportunity to do both of these things in one go.
In case you don't want to watch the video (ended up being ~10 min) the main points are this:
* Relic is listening to community feedback more than ever.
* The design of the new armies is amazing.
* The depth of the new armies far surpasses Ostheer and arguably Soviet.
* New metagame to be explored.
* Game mechanics are better than ever (except for LOLTRUCKCRUSHING bug which is already gone).
Since this is my first youtube video I'd really love people to give constructive criticism. I'm new to this entire thing so any help you guys have to offer is highly appreciated - just make sure it is actually constructive... saying "lol video sux" doesn't help me improve on anything in the future.
Anyways guys, hopefully we can get some good discussion going!
Profile of CieZ
General Information
Broadcast: https://www.twitch.tv/riseofthephoenix_
Youtube: https://www.youtube.com/channel/UCjV_ujoRNpEU_ERL9dW8H9w
Steam: 76561197995165748
Residence:
United States
Nationality:
United States
Broadcast: https://www.twitch.tv/riseofthephoenix_
Youtube: https://www.youtube.com/channel/UCjV_ujoRNpEU_ERL9dW8H9w
Steam: 76561197995165748
Residence:
United StatesNationality:
United StatesPost History of CieZ
Thread: Why WFA is the best thing to happen to COH 227 Jun 2014, 18:53 PM
In: COH2 Gameplay |
Thread: Awesome RtN vs RtN Scrim26 Jun 2014, 20:27 PM
Played some scrims vs Diancecht today - this game was awesome. Tons of different units from both of us. Very intense fights. Awesome showcase of OKW and USF armies! Too bad this will only be up for a few hours RIP patch In: Replays |
Thread: Western Front balance points for the first balance patch 25 Jun 2014, 22:18 PM
OKW starts with less manpower because of starting with sp. Increasing their mp.and giving them a volk squad instead wouldn't really do anything... They'd just make a sp as first unit and then bam, nothing is different than it is now. Raketen has less range and does not provide units behind it with covert cuz it has no gun shield thingy. IG is already really expensive, so no. Obers have no AT, require the flak truck and at 400mp per squad you can really only afford one squad, making them worse at long range would bleed okw too hard. Volks are great utility but their ai capabilities are really poor, okw needs strong elite infantry to actually kill stuff. Furthermore okw has nothing like a p4 or t34 to use as mid game ai. So yeah truck crushing should go but changing anything else would require buffs in other areas. In: COH2 Balance |
Thread: OKW resources questions25 Jun 2014, 16:49 PM
Base trucks have no effect. Caches have no effect. Opel, currently, gives reduced income for the OKW player. In: COH2 Gameplay |
Thread: War Spoils Drop Rate and Rare Commanders25 Jun 2014, 14:38 PM
I think letting people pay is fine, it'd be the best of both worlds. Don't want to pay? No problem, earn it over time. See a really cool new commander that inspires you to build a strat around it? Buy it! Hopefully this is just the beginning though. Imagine if we could trade commanders with people or turn duplicates in for points and then use points to buy new stuff... In: Lobby |
Thread: Relic, let's talk about Sturmpios in the OKW vs USA Match-Up25 Jun 2014, 14:28 PM
We tested sturms for like three months and I don't think anyone had an issue with them after the first few days of playing. They really are fine as a starting unit. Just avoid the one building with sturms in it until you get an mg or vehicle, both of which can come really early. I also have to disagree with you on Volks. Sure they don't have the firepower of Rifles, but they're freaking good once you earn them vet. It's interesting to me how many people so far think volks suck when I think they're the most efficient infantry squad in the game. Basically, just play smarter, adapt etc etc. Without volks okw early game would be screwed even more than it is. They're super glass cannon and if you're having a problem killing them with rifles, you're doing something wrong. Rifles have the best overall stats of all non elite infantry, and arguably the best with double BARs. In: COH2 Balance |
Thread: Soviets v OKW on ferma!24 Jun 2014, 13:08 PM
GGWP man, was one heck of a game ![]() Can't believe how close the end was! In: Replays |
Thread: Hard game v ciez24 Jun 2014, 01:14 AM
Gg wp heck of a match. Honored to be the first wfa replay highlight that 240mm off map crushed my hopes and dreams. In: Replays |
Thread: Hands on Western Fronts Armies23 Jun 2014, 15:44 PM
Available: June 23rd, 2014 This game will unlock in approximately 3 hours Pls don't be a steam glitch ![]() ![]() ![]() ![]() ![]() In: Lobby |
Thread: Beta for Western Front23 Jun 2014, 00:56 AM
Of course balance is going to be bad at launch... when has an RTS (or an expansion for one) ever gone live without balance issues? To expect an expansion containing two entire new factions, a dozen new maps, new commanders, etc etc to be balanced is really stupid. There's no way to test every map/faction/strat/doctrine combination without a long open beta (at which point you might as well just release the game cuz everyone has access to it anyways). So yeah. Get real dude. In: COH2 Gameplay |
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