Vehicles absolutely do not chase unless you give them an attack order. I'm not sure what version of COH 2 you're playing - but it certainly isn't the same one the rest of us are playing.
Anyways... pointless thread is pointless. Hopefully a mod closes it up soon.
Profile of CieZ
General Information
Broadcast: https://www.twitch.tv/riseofthephoenix_
Youtube: https://www.youtube.com/channel/UCjV_ujoRNpEU_ERL9dW8H9w
Steam: 76561197995165748
Residence:
United States
Nationality:
United States
Broadcast: https://www.twitch.tv/riseofthephoenix_
Youtube: https://www.youtube.com/channel/UCjV_ujoRNpEU_ERL9dW8H9w
Steam: 76561197995165748
Residence:
United StatesNationality:
United StatesPost History of CieZ
Thread: Why is there no hold ground button in this game?12 Nov 2014, 04:18 AM
In: COH2 Gameplay |
Thread: Kinderparty DUNKED (again)12 Nov 2014, 04:14 AM
Oh I don't know if he's map hacking or not. I'm not claiming that he is. Even if I was, I'd be taking it up with Relic, not accusing people on coh2.org - I just found it humorous. I doubt he's map hacking based on how terrible he is. In: Replays |
Thread: Kinderparty DUNKED (again)12 Nov 2014, 03:49 AM
LOOOOOOOOOOOOOOL the chat from this guy. Always makes me rofl. What an angry noob. Love the continued accusations of map hack despite him grenading mines in fog, avoiding mines/demo charges and perfectly chasing katyushas with Jp4. Coincidence? You decide. Seriously though if this moron is actually map hacking and somehow sucks this badly... I really just feel sorry for him. Anyways, enjoy the chat! In: Replays |
Thread: Why is there no hold ground button in this game?12 Nov 2014, 00:07 AM
Get off your high horse you ignorant idiot. What you're asking for is literally already in the game via the stop command. Hell, hold ground is actually the default functionality of a squad. If you tell them to move to a spot, they'll go there and engage anything in range (seeking cover if possible) but they will not actually move on or chase stuff on their own. But I guess you probably already knew that, since you're so good at this game and stuff. Seriously though, go away. Maybe next time do your homework before trying to come to the forums and cry about something that you're utterly wrong about. Might help. Just a thought. In: COH2 Gameplay |
Thread: Relic is hiring a "Community Lead"11 Nov 2014, 22:27 PM
Does being willing to move to Canada count as living in Canada? ![]() In: Lobby |
Thread: Ciez/LEMON vs miragefla/DongDongDong11 Nov 2014, 17:25 PM
Super intense game. Nice tank battles. Allied air power OP. GG WP super fun game In: Replays |
Thread: CRAZZZZZZZZZY RtN 4v411 Nov 2014, 01:32 AM
Too bad Relic's baby patch today will screw up this replay D: In: Replays |
Thread: CRAZZZZZZZZZY RtN 4v410 Nov 2014, 20:09 PM
Just the boys playing some 4v4, epic game, super fun, gg wp to our opponents. Featuring: 1 - USF pop cap abuse against Tigers/Panthers/KTs/JTs - too many German tanks to count. 2 - Over 100,000 damage done by me. Jacksons are good and stuff. 3 - Some amazing B4 shots by Currahee (he's the god of the B4, seriously though he is) 4 - Planes, lots of planes, everywhere. 5 - Some of the most epic tank fights I've ever had while playing this game. This is what CoH 2 is all about boys. In: Replays |
Thread: For Dane - MGs Are good7 Nov 2014, 23:49 PM
Cool story Dane. I appreciate and fully accept your gracious complements. I'm glad you think that I'm brilliant and splendid ![]() You made my day good sir! In: Replays |
Thread: For Dane - MGs Are good7 Nov 2014, 17:27 PM
saying machine guns are good on crossing in the woods is like saying shock troops are good on stalingrad or jagdtiger is good on minsk pocket. Nobody is arguing this point Dane is just crazy enough to try and argue this exact point, it is the only reason I uploaded the replay ![]() In: Replays |
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Latest replays uploaded by CieZ
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