really? this was incredibly easy to do. no one ever said the 222 has to get out alive
you just find a hole in the defense and sneak over to the kats. sometimes you get unlucky and run into cons/guards, but for the price, its worth the risk.
ill admit this will be harder to do now though since a single 2.5 second burst will no longer kill a katyusha. now youll have to keep the 222 near the kat for the 4 second cooldown + part of the 2nd burst. the same goes for killing m3s.
If you're at a point in the game where your opponent is building Kat's - building a 222 is probably the last thing you're going to do.
Most would get a P4 up with the tech available at that time and make a push.
And given by that time there's either guards or AT naded conscripts - the chances of that 222 given its poor speed and even worse pathing....yeah - I can't see that happening.
Right now the unit has no purpose - it can't counter T2 as it's role requires it to given the sake its "fragile".
I simply don't understand why there's no T1 mobile vehicle that serves the scout/jeep/motorbike role.
Also - why on earth can a jeep - programed in 2005 have better pathing than the units in today's 2013/14 "AAA" "RTS game of the year"??