Why don't your own unit shields on the tac map sit on top of enemy shields? I can't think of a valid reason why enemy and ally units are selectable on the tac map to begin with.
After reading all the ideas I had a little bit of new hope for the game.
I hope Relic has some new resolutions for this year
Having a player who is top 20 in all factions make a mod that addressees almost every issue players have voiced in Kappatch is not in line with Relics design philosophy of abundant imbalance and bugs.
I also feel that people don't want to learn how the units work. I also feel that a lot of players don't explore other factions enough to find exploits and holes for opportune moments. Instead complain about imbalance when their one trick wins don't work.
Nerf this Buff that. Make me win without trying.
The forum threads are becoming stale and uninteresting. I tend not to bash new players because well, they just don't get it of course. However when moderate players, such as myself, have more of an understanding; I fear this community will go nowhere.
I mean sure things are not perfect, so what, things take time to figure out and fix. From when I first started this game there was so much more wrong with it then it is now, I feel most things are fair.
Also team games are a joke because you have team where they just don't give a shit and lose then blame balance. as for other teams that work together and win because well, they are more organized.
I'd go on but i fear this post is to long already
Players in the top 10 talk about this stuff daily on their streams and forums as well. Of course the majority of players need to just "L2P" but that doesn't mean this game is in a fine and dandy state.
Prototypes were built on captured Stug chassis but proved difficult to maintain.
"The SU-122 proved effective in its intended role of direct fire on strongholds. The massive concussion of the 122mm HE round was reportedly enough to blow the turret off even a Tiger I if a direct hit was scored at close range..."
I feel like Kappatch already made 98% of the changes I would like to see but I like some of your ideas Higher pop-cap for Soviets is interesting and I also want to see vet 1 veterancy improved overall.
Kv-1 really opens up the Soviet tech so you can build tier 3 or 4 and not regret it later. Pity it's only in counterattack since I'd rather call it in than a t34/85 in most situations.
I don't think it needs to be faster or have any stat changes besides gaining veterancy a bit faster.