Assault grenadiers can be nice in place of your third or fourth Grenadier but I feel like it will rarely pay off to call one in as one of your first three units.
Sprint can surprise a Soviet sniper or Maxim.
Assault Grenades are quite strong vs. garrisoned buildings.
5 man unit that costs 1 or 2 less mp than Grenadiers to reinforce (I forget ) are easier to re-crew or steal team weapons and pick up dropped special weapons.
TAB does have a good amount of members which means I can almost always join up for a team game with someone else who uses Teamspeak and isn't a dick. No downside Bro
Just a friendly custom match among friends. I think this game shows the strength of USF mobility and reinforcing capabilities in forward territory as well as the flexibility of USF nades.
the most clutch Riflemen anti-tank nade of all time lies within.
Good on Relic for providing players a second chance to get Close Air Support and Advanced Warfare. I already have them from last year and found it unfair that others couldn't simply purchase them.