Profile of What Doth Life?!
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Register Time: 12 Jun 2013, 05:44 AM
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Register Time: 12 Jun 2013, 05:44 AM
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Post History of What Doth Life?!
Thread: @Relic: Maps Maps Maps 16 Mar 2015, 07:01 AM
Like Luvnest has emphasized, you are playing against the maps rather than the opponent. Allies can easily win on Angermunde if they employ a super cheese all-in tactic: Forward HQ on the Axis fuel point. In: COH2 Balance |
Thread: For or against molotovs14 Mar 2015, 02:20 AM
aren't molotovs historically an anti-vehicle weapon? ![]() I have seen a photo of a disabled Tiger from a molotov dropped from a window but I forget where ti was. In: COH2 Gameplay |
Thread: Brownings eating all my ammo D:13 Mar 2015, 01:16 AM
Oh woopsie! We leaked one of our new Esports rng features early! In: COH2 Bugs |
Thread: WW2 Daily Pic12 Mar 2015, 19:53 PM
![]() ![]() German milkmaids. WWII In: The Library |
Thread: Bulletin Stack12 Mar 2015, 19:49 PM
I m just interested do the 10% Faster Vet bulletins stack , so you can for example have 30% faster vet gain for rifleman ? I'm almost positive they stack. I have two for 120mm which is super slow to vet and it is nice. In: Lobby |
Thread: WW2 Daily Pic12 Mar 2015, 19:03 PM
"I hope one day we shall not be so desperate as to throw milk maids and seamstress's into battle" - Attributed to German staff officer in 1942. the proceeds to send tweens and geriatrics into battle with zero training. Oh you silly Reich ![]() In: The Library |
Thread: Stacking intel bulletins ?11 Mar 2015, 20:13 PM
I'm pretty sure you have that backwards. Cooldown is time between bursts and ROF is during the burst. I may be wrong. In: COH2 Gameplay |
Thread: Artillery Officer 10 Mar 2015, 22:55 PM
The officer model used to have something like 4 armor. It was ridiculous. I would like to see him get some stun nades or a weapon upgrade or something at vet 2 or 3. In: COH2 Gameplay |
Thread: Bulletin Stack10 Mar 2015, 21:48 PM
Dude, y'know what... that never even occurred to me. I might actually try this out a little more with the smoke barrage especially. One thing I would like to see is "this unit gains veterancy 10% faster" as a bulletin for every Engineer unit in the game. In: Lobby |
Thread: Let's Make USA Easier to Play Late Game10 Mar 2015, 09:24 AM
It would be much better to reduce micro of vehicle crews by giving them an option to automatically hop back in after fully repairing than totally gutting the mechanic. It is legitimately a ridiculously cool new mechanic that is a defining point to the USF. I agree with this. the ONLY reason I would not want to automatically re-crew is if I want that crew to repair another vehicle which it seems like would be doable with auto re-crew. think of how medics from ambulance will auto-heal but if you give them a command they stop. Sarantini said USF has no gimmicks for their armor to escape but, although I agree with the main topic that USF require a little too much micro, I must beg to differ. Sherman can fire smoke rounds and the M8 Scott gets not only a free smoke barrage but also Panzer Tactician at vet 1. Sarantini did nail it on USF popcap being one of their biggest weaknesses. In: COH2 Gameplay |
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Combined Arms Mech Assault vs Mines & Heavy Call-Insby: What Doth Life?! map: Road to Kharkov1-1,101
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