Profile of What Doth Life?!
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Register Time: 12 Jun 2013, 05:44 AM
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United States
Timezone: America/Los_Angeles
Register Time: 12 Jun 2013, 05:44 AM
Residence:
United StatesNationality:
United StatesTimezone: America/Los_Angeles
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Post History of What Doth Life?!
Thread: Update on beta patch by Jason Lee16 Jul 2015, 06:43 AM
This had got to be the best thread... ever! Awesome to see these changes implemented. I can't wait to upgrade 251 with flamennwherfers right away like the good ole days. In: Lobby |
Thread: Conscripts need mid-game buff16 Jul 2015, 06:39 AM
What if... Conscripts were even crappier without vet and weapon teams weren't built from the HQ buildings... but were upgrades for Conscripts! In: COH2 Gameplay |
Thread: Sandbags Sandbags Everywhere15 Jul 2015, 03:13 AM
Soviet sandbags make sense at their large size though because 6 man cons need a lot of room to breath to all be in green cover. In: COH2 Gameplay |
Thread: Beta British14 Jul 2015, 01:11 AM
Nope. In: Lobby |
Thread: Sensible USF Changes 13 Jul 2015, 21:30 PM
I never comfortably float 480 MP as the USF though. In what kind of strategy would you A) go Captain, implying 4 to 5 Rifles, b) save up 480 MP while having 4 to 5 Rifles, and c) spend that MP on the pack howie when you should build caches. The Scott does everything the pack howitzer can do, only better. Now that the patch fixed all of the pricing issues, I suggest you give the Pack Howitzer another try. Get a clear line-of-sight to targets and shift-queue reverse orders after barrages to get it to safety. It's more of a mobile mini-ML20 than it is a set-it and forget-it indirect fire unit like a mortar. ISG is more like a traditional mortar and less reliant on barrage. coming in the same building as the IR halftrack is a HUGE boon as well. It looks lame that its vet 2 gives it faster movement speed and less received accuracy but it can really scamper away from danger at that point. In: COH2 Balance |
Thread: Patch July 21st preview with Dusty and Luvnest13 Jul 2015, 21:17 PM
Thanks for the info Alex. Looks like the maxim will be in good shape now. Ostheer will need to counter with snipers or mortars instead of just vet2 rifle nades. OKW will need to counter them with either IR halftrack with sturmpio flanks and/or the leIG, or go for the AaHT or stuka. Garrison-facing was enough of a buff that I have been enjoying Maxims a lot more lately. the suppresion buff is pure gravy and should, for better or worse, make Maxim spam real again. Jellydonut patch confirmed. In: Lobby |
Thread: cloaked weapon-crews 12 Jul 2015, 07:59 AM
I preferred when AT guns had "Hold-Fire" which would stop that behavior and allow you to wait for the right timing/range to shoot at a vehicle by right clicking. In: COH2 Gameplay |
Thread: New Leaderboards are up10 Jul 2015, 01:47 AM
Well this is a pleasant surprise! I really like how easy it is to look up other players from a match I recently played in. In: Lobby |
Thread: Hands up if you pre-ordered Brits10 Jul 2015, 01:35 AM
Of course I did... I hate myself. ![]() In: COH2 Gameplay |
Thread: Sensible USF Changes 9 Jul 2015, 20:50 PM
The Captain needs an urgent fix. The constant jumping, searching for cover, jumping, running into a tank, jumping outside of bazooka range before actually firing a single bazooka shot is really really annoying. It didn't happen to me once that i flanked a scout car or a PIV or flak HT and i lost the whole squad because the Captain wasn't able to shot a single shot in like an eternity. I also love when they suicide jump into a PIV before firing a shot. On that note, I hope something is changed about units with multiple ranged weapons. When you tell a pathfinder (2 rifles, 2 carbines) or cpt to attack a unit, often times they will insist on walking into their shortest weapons range. No one is trying to kill using the m1 carbine or the cpt rifles ok?! In: COH2 Balance |
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Latest replays uploaded by What Doth Life?!
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Mobile Defense Axis "Mechanized" vs. The Red Terrorby: What Doth Life?! map: Einhoven Country1-1,139
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