Reapir critical is fast, but decrewing, repairing and recrewing vehicles has WAY too many delays in the process where you can't even issue the proper command due to invisible cooldowns on de/recrew and is overall a finicky system that makes armor preservation pretty dang hard as USF since their vehicles have low health and armor to counteract vehicle crew repairs. I meanow often do you see vet three Shermans?
If crews were removed, USF armor would have to be more durable to compensate which would overall be a buff to the faction.
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