This patch is awesome but a few changes aren't making it from Mirage_Fla's balance mod that are asbolutely necessary:
Territory and Victory Points
Done to improve pathfinding.
-No longer block to help with pathfinding This is the #1 most important change that MUST be implemented IMO. Semoisky center VP is the most obvious spot where you can see how much it affects "quality of life."
New ability added to HMGs and vehicles that have clips/magazines for their cannons
Added to ensure players can me sure their units don't reload at the start of the battle after a previous engagement.
-Force Reload ability added.
251/M5/M3 Half-Tracks
These units now gained shared veterancy from infantry units to allow them to gain veterancy faster. While it does affect them when upgraded, these units already rank up quickly. This change is to mainly help the transport and reinforce versions of thes eunits to be more effective.
-Now gain shared veterancy from nearby infantry units.
Planes
Change up their functionality and reduce RNG. Loiter planes should get one pass in before being shot down by AA units in the area. Pintles currently have little purpose in terms of air defense as of this update. Crash damage removed to prevent RNG from killing units when AA does its job.
-All attack aircraft (Stuka, IL-2, Typhoon, P-47) have 200 health and 35 armour to allow for AA units to shoot them down in a consistent manner.
-Cargo planes have 240 health and 35 armour.
-Deflection Chance to instantly killed planes removed from all AA weapons.
-Now deal 0 damage on crash
Prioritize Aircraft
Added to allow the AA units to focus on bringing down planes when they are called in.
-AA units have gained Prioritize Aircraft
Sweepers for Soviets and Ostheer
Due to the issue of these units reaching veterancy 2 without flamethrowers, the sweepers now provide a repair bonus to these units to help them in the support role.
-Now provide 0.5 repair speed for pioneers and combat engineers.
Concussion and Stun Grenades
No longer stops units from retreating but will still slow the target momentarily when hit.
-Stun grenades now reduce speed rather than forcing units to the ground where they are unable to act.
LMGs for moving and non-prone users and LMG bug-fixes (Commandos, Paras, Obers)
Adjusted the LMG profile for these units. Previously weapons such as the DP-28 and MG-42 were worse in the hand of these units as their weapon profile was worse. This has been adjusted. Furthermore, the Ober LMG has been adjusted to be on par with the standard Ober LMG, just without the ability to fire on the move.
-MG-34 damage for the non-Ober users changed from 8 to 6.
-LMG profiles should now be on par throughout all files. Previously DPS was reduced for certain LMG users.
Wire, Sandbags, and Tank-traps
Reduced the health of these objects to 10 to 20 hitpoints when being constructed to counteract ghost objects. These objects will have their previous health restored once they are fully constructed.
-Health of most objects set to 10 to 20 hitpoints during construction. Objects must be completed to regain their full health status.
Light Vehicle Pathing
-Removed the 0.001 in the turn plan to prevent 360 degree sudden turns
Demo Charges
-Removed the automatic instant death gib critical should any soldier be caught within the weapon's AOE.
Call-In Vehicles (Medium and Heavy Armour)
Select call-ins cost 50% more in both fuel and manpower until specific structures or tech items are built to encourage more tech usage.
-Ostheer Heavies require Heavy Panzer Korp for normal price. Panzer IV Command Tanks require Support Armour Korp. Stug E and Puma require Battle phase II for normal price.
-USF requires Major tech for Pershings.
-All Soviet mediums and heavies require the Mechanized Kompenya for normal price.
-OKW requires Schewer Panzer HQ for heavies to be deployed at normal price.
-UKF requires either Hammer or Anvil tech for heavies to be deployed at standard price.
All of these changes are great but the 1.25 rec. acc. on setup teams and the change so VP's and CP's don't block vehicle pathing are the two most important IHMO.
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