Maybe it's not possible but, I really think Snipers should still be able to garrison vehicles just not be able to fire from them. It makes no sense to not be able to transport your sniper across the battlefield. |
Hey there I'm a lefty (boo, hiss!) and have been remapping to the Keypad using Autohotkey for ergonomic purposes. when remapping R (retreat) I have noticed it is buggy.
Units will call out "Fallback" and "retreeeat!" and about 1/10 times will actually retreat. The rest of the time they don't retreat or have a 2-6 second delay in retreating. The same thing happens remapping "W" for hold ground. Units will say "stopping" and just keep walking.
This happens whether I am mapping R to the keypad or to any other key (I used P as a test.)
I also noticed this doesn't affect Reverse with vehicles and AT guns and rempapping to my mouse thumb buttons has no issues.
this is a bit baffling since "Q" attack always works flawlessly, binding my base buildings to keys has no issues etc. So far it's only hold ground and retreat (two of the most used commands :/) that are being naughty. |
Mods please close I put this in the wrong forum. |
Bucker's "tone" in all of his posts makes me not want to read anything he writes. Venomous and childishly rage-filled. |
Sandbags take less time to construct than capping a point does. Setting them up at every point you cap in the first couple of minutes can make some great spots for your snipers or Maxims to stay protected.
Also sandbag build time has already been reduced before. I personally wouldn't mind it happening again but I don't really think it's needed. |
More time for axis for get 222 in the T-2....
Nice, i'm sur spam snipers-guard is back and cheat once more.
Now russian can go T-2 + T-1 ?
Nice, the russian sniper have no counter.
heavy tank at 9 cp ? I need to make T-3 or T-4 or heavy tanks comes 2 min after or at the same time ?
Pathethic patch i'm sur ... Balance fuck, and cp system fuck i'm sur.
Well thought out and constructive criticism!
Kappa |
I have concern about anti tank grenade. The rage was reduced from 50 to 20, meaning that kiting with German tank is even more easy now. You just keep it at medium rage and backing up all the time while upper mg will shred consqript squad into pieces.
Why not apply same changes to German Faust?
Figure, when grenadier squad gets in close proximity to soviet tank, and OH player hits the "Faust button", two seconds animation begins. If red army player perfectly reacts on time and backs up his tank, he will still get fausted, even if by the time the animation is over the tank is 70 meters away.
My point is that it is clearly said "to prevent Thor effect".... but Faust has Thor effect as well! And with such broken mechanics the total distance of Faust is 60-70!
The other concern is decreased damage of soviet barrage ability. I need to test it first, but so far it looks like a really nasty nerf to Soviets. There are a lot of soviet weapons that rely on high damage output of their barrage: PM-41, HM-38, ZiS-3, SU-76m, ML-20, B-4, and finally the Katyusha. Nerf to barrage ability makes less use of Soviet T4 and artillery. The whole concept of SU-76m was that this is a very fragile tank that dies to like two shots but it is very very lethal at far range. Now what????
I think most of these changes will not work towards late game balance, however improvements made to infantry are very appealing.
Make sure to read carefully. Barrage was in no way altered. The template for barrages now scales to give a visual representation of how much scatter will occur based on range. This is a boon to the user not a nerf or hindrance. |
Put hold fire on EVERY unit in the game. Seriously. |
Thread: Snipers19 Mar 2014, 18:40 PM
funny how you think ambush camo actually, like, works...
" Ambush Camouflage has its issues but with grens you can faust M3's and pounce on snipers from cover."
Camo isn't very consistent but it has been improved a bit in the last patch. Now each individual that enter cover goes camo instead of needing the whole unit in cover.
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This is the best thread ever. |