The T70 saw a number of changes to bring it in line with other light vehicles. The new AOE profiles improve the damage output of the T70 vs. infantry. Additionally, its mobility was improved to better enable its recon role and offensive capacities. This unit functions as a very effective hit and run unit or on the flank.
As in the overall changes improved its mobility or the T70 had specific statistical changes? I'm unclear on this.
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Post History of What Doth Life?!
Thread: April 24th Patch Notes Discussion 23 Apr 2014, 18:59 PM
In: COH2 Gameplay |
Thread: Patch notes - April 24 Update - Balance Notes23 Apr 2014, 18:56 PM
And as if an IS-2 and ISU-152 shooting every 10 seconds wasn´t ridiculous enough, their reload times goes down even further! Sensationalism. IS2: Damage from 240 to 160 Distance scatter max from 2.86 to 5.7 ISU-152: Reload from 10 to 9-11 In: Lobby |
Thread: Patch notes - April 24 Update - Balance Notes23 Apr 2014, 18:37 PM
Rifle-grenade cost increased to better align it with similar grenades, such as the RGD-42 which cost 30 munitions. Although the rifle-grenade has a greater range than the RGD-42, its explosive radius is smaller and less lethal. Rifle-grenade munition cost from 25 to 30 Weapon Teams Previously, weapon teams would receive +25% more damage from all sources. This modifier has been replaced with a +25% received accuracy value. Tank fire and grenades will be less effective vs. weapon teams as a result; small arms fire remains relatively unchanged. -------------- These two changes combined should help reduce the insane performance of rifle grenades vs. Maxims. ----------- How come Pak43 got hold-fire but Pak 40 and Zis didn't? In: Lobby |
Thread: good bulletins rework idea23 Apr 2014, 18:08 PM
Interesting proposal with lots of room for imbalance. While I would like to see bulletins looked at again(they were heavily changed in a patch) this shouldn't be even close to top of the priority list. That being said, there are a few near useless bulletins now like Dont Step on the Grass:Teller Mines and mine fields cost 3% less munitions Never Make an Engineer Mad:Combat Engineer rifles Cooldown 5% faster between shots Bigger is Better: 120mm mortar dispatch recharges 10% faster Heavy Tank Production I: Tiger and Elefant dispatch abilities recharge 10% faster Any elite infantry gain 3% accuracy bulletins... TL: DR My quick-fix proposal? Change all of the crap bulletins to "Gain 10% more experience." This bulletin is always useful IMO and would be especially nice for Combat Engineers and Pioneers since they repair so much more effectively with veterancy II and III. On an unrelated (somehow related in my mind) note, why aren't there any sergeant upgrades in COH like DOWII? Adds +1 model to a unit that is tough and increases dps a bit for late game staying power. In: COH2 Gameplay |
Thread: April 24th Patch Notes Discussion 23 Apr 2014, 17:48 PM
I'm happy that MG's can deal with light vehicles more effectively as well as Dshk cost reduction (now we just need a decent commander with it.) Sniper and Target Weak Point bugs fixed woot! I hope the Stug III E CP increase is justified by its performance in this patch. I'm disappointed that Guards still spawn with PTRS instead of it being an upgrade, oh well. SU-76 and Stug look like they will be even more fragile than before. I hope they can survive a shot from anything. I look forward to seeing how acceleration and mobility changes work out especially on my favorite unit the T70. Vehicles move a bit faster on roads now and tread vehicles move faster than wheeled in cover which is a nice touch. In: COH2 Gameplay |
Thread: How do mortar bulletins work23 Apr 2014, 16:18 PM
Just confirming the bulletin had been fixed since the last update. I never bothered testing since it was bafflingly not included in the notes. Is there a benefit to ghost changes that I'm not seeing? Anyway, I just tested it out even with all three accuracy bulletins equipped for the GrW and the bug is fixed. Thank you. In: COH2 Gameplay |
Thread: Blitz is changing22 Apr 2014, 19:31 PM
In: COH2 Gameplay |
Thread: Get rid of ram.......22 Apr 2014, 15:51 PM
Still people who believe relic will remove ability that they have once put in? Many of the vet one abilities were changed early on in COH2 as well as Soviet barbed wire fields being switched to normal wire. In: COH2 Balance |
Thread: Relic's Performance Regarding Feedbacks22 Apr 2014, 15:49 PM
It wouldn't hurt to let us know when the next patch is scheduled. In: Lobby |
Thread: How do mortar bulletins work21 Apr 2014, 16:03 PM
All of the bulletins for artillery and mortars have been bugged for AGES and make shells fire in totally random directions and Relic won't even post a disclaimer on the bulletin page, remove them or do anything about it. Enjoy. p.s. Sniper Bug still there too. In: COH2 Gameplay |
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