That sounds like some truly terrible play on your part.
Depends what you understand under terrible play. I opened 3xcons->molotov->tent when SC drove into base and killed everything there. You have to get AT nade before tent now. At least.
Posts: 644
Thread: Worse patch in history !!24 Aug 2013, 07:49 AM
Depends what you understand under terrible play. I opened 3xcons->molotov->tent when SC drove into base and killed everything there. You have to get AT nade before tent now. At least. In: COH2 Balance |
Thread: 1v1 is unplayable24 Aug 2013, 07:45 AM
In fact, you can exploit the AT nade timing now. Ostheer T1 and then T2 ASAP, build 222 and rally it into enemy base. Will pop about the same time your MG42 forces the first conscripts back and you can slaughter them at their own HQ with the 222. As soviet you have to build AT nade after 2nd conscript or you're dead. In: Lobby |
Thread: soviet early game solutions23 Aug 2013, 22:39 PM
that would screw with t2 and t3 timings pretty hard. relic needs to tune down the MG42 and improve flanking in the game overall. also a slight damage reduction on pgrens. and 222 needs to be break faster to HMG fire. right now you can just drive it into the enemy base and camp the HQ and there is nothing soviet can do about it (unless 2xcons at nade maybe, yay new meta) In: COH2 Balance |
Thread: Worse patch in history !!23 Aug 2013, 21:05 PM
I am fairly sure that molotov range is shorter than rifle grade min range. Also, riflenades have a minimum range, which affects their usefulness somewhat, and unlike Molotovs, they don't have any area/building denial thing. That's untrue. Rifle Grenades can crit buildings or crit on the units inside of the buildings (wiping them). Molotov is a slow burn always (yes flames can crit but only one unit at a time). I find RG much more useful against garrisoned units than molotovs, for the range alone (let's face it, the only time you need to throw nades at a garrisoned unit, it's an HMG)
Yeah that's precisely why a slightly faster molotov would make a lot of sense. There are other, more pressing issues, and blaming molotovs for your defeat is to me a sign of bad play. I never blamed molotovs for anything. If you want to know what I blame for defeats it's in order - Forgetting about a unit that then gets gibbed by a nade - Pgrens - 222 ScoutCar - MG42 - PzIV In: COH2 Balance |
Thread: Semois Remake Confirmed ?23 Aug 2013, 21:04 PM
No, but they can lift off and build a big cannon on top with huge splash damage. In: COH2 Gameplay |
Thread: Worse patch in history !!23 Aug 2013, 19:59 PM
In: COH2 Balance |
Thread: Too many players left...23 Aug 2013, 19:51 PM
That was the non-serious dancing banana. The serious dancing banana looks the same but wears a swastika armband. Were you living in a cave? Everyone knows that SEGA is huge =) I knew it was huge and that they made sonic with accompanying animated tv-series and the obscure dreamcast console. That was around 2000? Then suddenly they buy the TW IP and now Relic. I didn't know Sega was huge, more like a fallen empire. In: COH2 Gameplay |
Thread: Worse patch in history !!23 Aug 2013, 19:35 PM
Yes, but molotov range is shorter. As I see it, molotov animation should be short enough to punish a rifle grenade. In: COH2 Balance |
Thread: Worse patch in history !!23 Aug 2013, 18:36 PM
Another thing that must be addressed is the animation times on grenades. Molotov has a far longer cast animation than rifle grenade, so grens can actually fire theirs and then still evade the molotov. Considering how molotov has a much shorter range, how does that make sense at all? In: COH2 Balance |
Thread: Worse patch in history !!23 Aug 2013, 17:01 PM
Really? I agree that Russians are a bit weak now, but I never had problems with the shock troops as Russian. They own infantry. As soon as they hit the field the Grenadiers are running back in terror to keep the distance. Even PGs lose in a fight against them unless they are vetted. - And by that time the Shocks are usually also vetted. Recently I have been trying to use G43s to combat shock troops, but I find them incredibly hard to take out with small arms. Tbh the validity of 480MP luxury doctrinal units are pretty irrelevant, when germans can simply drive their scout cars into your HQ and massacre everything there. And ST get murdered by Pgrens. I know that. In: COH2 Balance |
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