3. For RTS games, often higher IQ.
Hold there.
To get this topic back on trac, yes the OP is very correct and the soviet's "decision based" approach on teching needs to be less game deciding.
The goal here is to make tent and support kompaneya non-mutually exclusive while providing a manageable access to tanks
on time (~10 mins).
I would just half* the fuel costs of buildings and let it balance out with the shit tier units the soviet gets access to. The issue may be with the timings, but since the T-70s window is too small to be useful already, and the T-34 becomes a waste of fuel 2 minutes after it pops, the remaining concern is - as usual - the SU-85...
*or some other factor