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5 OP OH tanks in front of your base
blow one up, slap it around
7 OP OH tanks in front of your base
blow one up, slap it around
7 OP OH tanks in front of your base
Post History of raw
Thread: Is this M3 balanced (see video)? 30 Mar 2014, 08:53 AM
M-3 MP needs to be tooled back to original MP cost. In: COH2 Balance |
Thread: How the new Patch changed the flow and feel of the game.29 Mar 2014, 13:26 PM
All this has been true well before the patch, in fact since the resource revamp patch in beta. The current patch just exacerbated fundamental design flaws by rectifying the game at other places. In: COH2 Gameplay |
Thread: End the pisspoor Pak performance29 Mar 2014, 11:40 AM
yeah dude, you just had some bad luck, try using zis-3s again. or come back to this thread tommorow when you've cleared your head, zis' works fine for me. I did not made this post because I lost a game, but because the performance of Paks and the Zis in particular has proven to be shite in several hundred games. Crucial units like Zis or T34 underperforming is exactly what is breaking this game. Instead we have all sort of hilarious and worthless gimmicks tuned to the max. In: COH2 Balance |
Thread: THE PROBLEM WITH THE COVER SYSTEM29 Mar 2014, 11:19 AM
Cover volumes are intentionally larger to resolve this issue. If you were to open the debug cover view, you would see that its fairly easy to position your infantry in cover given the size of the cover volume. It is exactly the same size as it was in COH1 for reference. Well, that would mean that Conscripts are even worse than previously thought. And that's quite a feat. In: COH2 Balance |
Thread: End the pisspoor Pak performance29 Mar 2014, 11:06 AM
So is this thread about pak or zis? both really, but it affects soviets more for obvious reasons some historical tidbits: Combat experience showed the superiority of ZiS-3 over all other types of divisional level field guns. how relic interpreted this: Zis-3 needs to die to all relevant targets, especially Scout Cars and should even die to Pios. "This gun is a masterpiece of artillery systems design." in the game as "Lol, fuck you!" Soviet soldiers liked ZiS-3 guns for their extreme reliability, durability, and accuracy. Relics take: HQ already regrets their decision the moment they click the button, they're a waste of MP, can't hit a Building even if they're in front of it and they do a complete wipe everytime a mortar on the map sneezes, despite being in green cover. Also, fuck cover, we'll do a seperate patch for that."
How Relic sees it: Already stops working when enemy builds Pio. In: COH2 Balance |
Thread: End the pisspoor Pak performance29 Mar 2014, 09:40 AM
the guy responsible for the zis ought to be fired In: COH2 Balance |
Thread: End the pisspoor Pak performance29 Mar 2014, 09:21 AM
can't even shooter over a couple of bushes. how fucking hard is it to do the bare minimum of balance? holy fuck In: COH2 Balance |
Thread: Your New COH2 GIF28 Mar 2014, 17:45 PM
GreyGoo by Petroglyph sounds interesting. In: Lobby |
Thread: Now that Americans are Coming to CoH228 Mar 2014, 17:44 PM
americans on the eastern front? In: Lobby |
Thread: Patch update28 Mar 2014, 17:17 PM
Satchel charges should be available on Vet-1 and the ammo cost sighly increased. 270 MP + 45 ammo unbalanced vs 150 MP + 60 ammo only on coh2.org edit: not factoring the scoutcar, which is a must vs. any half decent bunker defence In: COH2 Gameplay |
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