RIP Cent  |
Intense early game vs osttruppen spam. Comeback and ending rush with 3 pz4 with 2 of them getting abandoned and ending game. Top 100 brit and 2500 in 1v1 ostheer |
Cold War Hype. No need to balance things "historical" Kappa |
I'm not really agree with Trenches fixes for Brits since they would dig their own grave by making them.
For example, OKW player can unlock his flame nades, use them on Brit in trench (force him to leave it and wait until fire will end, which means that he will recieve damage waiting for it = probably lose fight), so OKW will occupy this trench and Brit player will be forces to upgrade nade (that can be dodged easily even with new load time, since damage is instance comparing to flame nades that is continuing damaging after explosion) or invest in risky UC with flames, or pick nerfed matress commander only for flamethrower to fight this trench back. To deal with Brits trenches cancer maybe u should just remove trenches from Tommys (they still have sandbags for early game) and give them to royal sappers (leave old brit trenches etc not neutral) so it will delay it giving axis players more time to respond.
By the way, like other changes, also this changes with partisans should be applied to all call-in from building units (like Fallschirmjäger or Inf. Commandos) making their grenade ablities on start from a cooldown. |
lol |
ez |
Round 2
Winner: Redhead Autumn
Score: 1-0
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why i do this |
That was very nervous fight, enemy used popular halftrack\panther tactic, but we were ready... |