The additions don't seem... that bad?
SU85 is a bit better, USF finally gets some early-game indirect fire, Ost gets sandbags (and flamer HT isn't a "lose 120muni" button anymore), OKW faust is preemptively fixed... Patch seems to be decent?
Still, things which MUST be addressed:
1. USF rifle blobs. The amount of AI power these can bring is absolutely insane. They need to be brought at least closer to 'in-line'.
2. UKF bofors 'barrage' ability. It hard-counters what is supposed to be a hard counter (AT gun). It needs to go, or get a range nerf so that it can't take out max-range AT guns.
3. UKF Engineers 'half price' vet 3. Prices should never change with vet.
4. OKW FLaK. It gets destroyed by a single shot.
Other than those changes, I'm actually looking forward to testing this out. The OKW changes will be interesting (not sure if good or bad...), but the rest seem to be quite good.
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