18 Jul 2015, 20:21 PMMortar
Meanwhile, wouldn't you agree that the vast # of commanders you can choose from in Coh2 vs. Coh1 increases strategy?
It breaks the game.
Thread: Does CoH1 have a future?19 Jul 2015, 00:49 AM
18 Jul 2015, 20:21 PMMortar
It breaks the game.
Thread: Does CoH1 have a future?6 Jul 2015, 20:35 PM
6 Jul 2015, 17:41 PMAvNY
- There is a reverse drive script for coh1 aswell. Dunno if it is considered legit yet.
- You can see all your units, just the unit table doesnt block your screen all the time. I would prefer though to have the information about health and status on the minimap.
- It may be possible to code increased XP and EP using scar. Interesting idea
- Snow and mud is basically what low water is in coh1.
- Yeah sniper meta is a problem.
A big improvment of coh2 is the streaming options.
Thread: Does CoH1 have a future?6 Jul 2015, 14:36 PM
6 Jul 2015, 14:22 PMErguvan
Truesight is not an improvment.
All the other stuff you named already existed in coh1.
Thread: Does CoH1 have a future?6 Jul 2015, 13:32 PM
6 Jul 2015, 10:16 AMTrubbbel
You quoted me, but you didnt read. I played alpha, beta and the free weekend offers, before i finally got the game by humble bundle. Plenty of chance for the game to convinve me. I do not criticize the balance, but the design. Issues, which im afraid will not be fixed ever.
Because of these, i dont like coh2.
Please name me some improvments. Its not a troll question, im really curious.
Thread: Panther and Flak 88 found in perfect condition in Germany4 Jul 2015, 01:16 AM
The tank was produced by the brits after the war, then scrapped. The guy, who owns it today, bought it from the scrapyard and restored it to running order. It is demilitarized.
The officials knew about it since almost half a century. I envy this guy, because will receive now alot of damage compensation.
Thread: Does CoH1 have a future?15 Jun 2015, 14:55 PM
15 Jun 2015, 08:04 AMpigsoup
No, its a design issue, not mere opinion bias. in Coh1 you start the game with riflemen, which fight other riflemen. the one squad wins, which uses cover and the optimal range of their weapons. The next step is an armored vehicle, which can´t be killed by rifles or improving your infantry by buying veterancy or better equipemnt. It costs alot of ressources though, so its a high risk, but high reward tech.
The enemy can counter armored vehicles by teching for AT weapons. As the game goes along, you tech for heavier armored vehicles (tanks), which require better AT weapons. A good mix of AT/AI normally will win you the game, if you dont loose units.
In coh2 you have an atgun (hardcounter!) from the start and you can build a late game vehicle in early game. There is no tech choice anymore, thus no variety. You already have everything, which makes the game boring.
Thread: Does CoH1 have a future?15 Jun 2015, 07:40 AM
14 Jun 2015, 19:10 PMpigsoup
The setup of the menu us abit confusing. However thats what you get used to and dont bother anymore after some time (the same was with coh1).
However i don´t like the redundant art stuff in the menu, for example when you are searching for a game and it shows you a radar map, which grants you no information. Also being able to unlock different art colorations or the victory arty, shows you, that relic developers focused more on redundant stuff with the possibility to sell it, than creating a good gameplay. Coh1 didnt need all this crap, because the core game was already enough to entertain you for years (and still does).
The problem of the trucks is, that you cannot cut off your enemy, which is one of the most important strategies to win. There is no way to fix this other than to let the trucks stay in the base sector, where they belong.
the fact that relic decided to put that stuff into the successor, showed that they dont care about the criticism of their customers. The other possibility is, that they are a bunch of idio.. Sry, but that is the other logical solution.
"each to their own" Pls explain!
Basically i was talking about this at the beginning. Having this in place doesnt harm anyone, however it shows you that relic had their focus on redundant stuff to earn money.
Thread: Does CoH1 have a future?12 Jun 2015, 14:15 PM
I accidently got coh2 when i buyed the humble bundle. I played alpha and beta before, so i was quite curious what has changed.
Once i started the game, i was welcomed with dlc commercials wtf??
In coh1 you had also your annoying blinking window on the left, but now it fills the complete screen!
I tried Oberkommando West the first time and was confused about the brit like truck gameplay. Why again relic? People complained about this shit before coh2 was even made. I won´t expand my rant about getting an ATgun as a first unit, otherwise this text will become too long.
Buildable units of the trucks feel randomly placed. In coh1 you had an arc of unit development (infantry-> armored vehicles-> tanks). Along this setup you had the pressure of creating an effective AT counter. Now this seems completly messed up.
Why do you have the ability to choose, which kind of arty will destroy the enemy base, once you have already won the match? This option doesnt grant me any advantage or variety ingame.
Coh1 will have a future, but not a big one. As long as people play and stream, who care about a good game.
Thread: Happy V-E Day!!!11 May 2015, 06:16 AM
10 May 2015, 22:46 PMsomenbjorn
Are german losses (civilians and soldiers) also honoured?
Thread: Happy V-E Day!!!10 May 2015, 22:04 PM
What do you celebrate exactly?