(I mainly play USf)
So, the recurring theme with all wher players recently has been 2-3 MG42 (cancer) with maybe 1 gren and 2(+) Pgren. since the gren has the Panzerfuast available at T0 I can't use the jeep to hit and run the MG. The USF Mortar is absolute trash and refuses to kill anything, and whenever I put the funds into grenades and smoke push the Pgrens show up and counter charge me at close range. It has gotten so bad that I mainly run I&R pathfinders so I can just nuke the abominations from orbit. (which means i have little muni for bars so Pgrens and LVs run me over later). This meta is so boring and also really frustrating especially when I see the soviets kill MGs in seconds with their Good mortar, penal mininukes, con molotov charge, and snipers.
Some actually useful strats to deal with this aids is welcome friends. |
If it were easy to fix the deathloop inconsistencies of the different HMGs it would have been done already
Easy or hard to fix, its still a problem and very rage inducing to watch Han's trusty 42 find its way back to him while my entire team gets wiped by 1 death. |
I get an behind a MG42 and light it up, the Axis player smashes the "T" hotkey, his MG gets away with 1 model. 2 Grens get behind my 50.cal, I press "T". My full health 50. then loses 1 man, the gunner. The entire team is now stuck in the middle of a field doing a retarded slow walk to pick it up. They all die and now the Axis guy has even more MG's. So my idea is this, remove the HMG death loop or give the Axis MG's a death loop. I know its hard to believe but the Axis did not posses teleportation technology in WW2. |
A solution is
- A Scenario
- Not a Scenario
Please pick one.
Of course its a scenario you idiot this entire game is based off of scenarios. My scenario is a solution to the scenario previously stated. You gotta work on your shitposting skills my friend |
Erm I made no scenario, that was you. I encourage you to read the previous posts
No you idiot, this whole thread revolves around the scenario of infantry section behind cover. So I offered a solution. Which was countered by a scenario by YOU. Stop being such a dense retard |
You know you can always go to the steamforums if you want to shitpost.
Your entire argument is a shitpost. Instead actually accepting their strengths and weaknesses you just put out some retarded scenario so I make a retarded solution to your retarded scenario. Then you make an entire new retarded scenario to counter. You waste my time I waste yours |
Do you exist in a binary world where units are super OP or balanced? Because only in such a world does the above make sense.
My god your right! This makes no sense at all! It is not a big enough nerf! All axis infantry need buffs as well. I highly recommend being able to upgrade all Axis infantry with 4X LMG 34 to counter the infantry sections long range potency. This is the only way balance can be achieved. There is no other solution. Getting good countering it is not an option. |
Unlike building Four Tommies and getting Boister that is.
Fine, the infantry section is super OP i will admit it. You see, im UKF player and have been desperately trying to cover the power of the infantry section. But to my disdain the high intelligence individuals in this thread absolutely destroyed my argument with "what if X has blank when Y happens?" So i will reluctantly supply a balance solution. The infantry section should be given no rifles at the start of the game and pay 200 munitions to upgrade to lee enfields. This will allow better counters to be made against the section. However if this is not enough I highly recommend lowering squad size to 3 models. I believe this is the only way to truly balance the disgustingly OP infantry section. |
It also lets them move back the second the smoke lands. If there is no sprint active a unit can advance as fast as the tommies can pull back.
Like have you actually used this versus good players or are you just theory crafting or does this happen to you and you dont know how to pull back?
The smoke allows you to push up their lines and if they move back you take up the cover they left behind. This puts you in the advantageous situation now. Because now YOU have the heavy cover and if you can set your own HMG up you can now defend the point. But whatever because you are probably going to say "what if the UKF player has 28 crocodiles or some BS. As soon as you see an infantry section thats beating you just sit in your base and cry. Dont even try to fight it Thats all I get from this thread. Just people Ignoring all their weaknesses to make excuses on why they lose to them. |
You do know that most players who see smoke will not say: "I think ill just sit still and let them use the smoke as cover."
And of course this ignores that
- The brits have an MG which is unnecessary with boister
- The brits dont have a Engie/Commando which can force off close range assaults.
- The Brits dont have a Bren Carrier
- A mortar/LEIG gives UKF the opportunity to have another Tommie
- A LEIG locks OKW into non-Light Vehicle play which is kinda the counter to tommies.
Are you trying to be an idiot? You attack the second the smoke lands. This allows you to displace their lines in the middle of your attack. Engies are weak and can be focused easily. The bren carrier is good but can be forced away easily. You dont need lights to counter tommies. Every time I give a counter to the infantry section, All the people in this thread do is point to the Vickers or the Bren carrier. So it seems to me at this point the problem is not the tommies but their supporting weapons. |