Yeh TCP is just too slow; so if a packet is dropped somewhere along the line, the receiving TCP stack will then queue the subsequent packets until it can transmit a 'resend' signal, wait for the missing packet, then assemble & move the data up the stack to the application. Say you have a ping of 125ms,getting that missing packet could take 1/4 of a second. That's no good in a time sensitive application.
Any road, UDP for speed & real-time apps, TCP for reliability & time independent communication.
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