240 manpower is the same as one conscript or combat engineer squad.
the 95 fuel is a reward you get for having decent mapcontrol.
there are a lot of options that open up to you if you get a t34 instead of a conscript unit in the mid/late game.
let me reformulate what i meant by "roflstomp". you don't get t34 to lead the charge and rush in with it, that's not his purpose.
let me tell you more about the high risk - high reward part also.
You ram into a tank that is supported by other tanks/at guns and you have no follow up to back up your t34, he will get destroyed and will do nothing with it besides taking out the gun of a tank that will be repaired= no reward
On the other hand, if you can support your t34s and use them to surprise your enemy tanks and disable them in a position where they can't have any backup available; you take them out and repair your tanks = high reward
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Steam: 76561198032728132
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Post History of alei85
Thread: T-34/76 feels plain pathetic 12 Jul 2013, 21:29 PM
In: COH2 Balance |
Thread: T-34/76 feels plain pathetic 12 Jul 2013, 20:53 PM
T-34 is a high risk - high reward kind of unit. If you build t-34s just for "rofltstomp" purposes you're doing it wrong. In: COH2 Balance |
Thread: Great, they switch the MG spamfest to Ostheer12 Jul 2013, 20:37 PM
I started playing as Ostheer in 1v1 games when the open beta hit. From that moment on most of my 1v1 games i played as ostheer. I have tried all sorts of openings and i have to say that i never felt that getting an early mg helped me. My current build order may seem strange to most people, but i have had many games with no mg42, or a very late one (around 7-8 minutes into the game). I feel very comfortable with that as i am more flexible to respond to whatever the opponent throws at me. So for me as a player that uses only 1 mg42 per game, this change has close to no impact on my gameplay style. On the other hand, now maxim spam soviets will have a taste of their own medicine, not because mg42 spam is so much powerful than maxim spam. What i feel is that the way some maps are designed give maxims and mg42 much more power than they need to have, let's name kholodny and minsk pocket. Those strategies won't work as well on let's say moscow outskirts and pripyat winter. Maxim spam forced the ostheer player to respond in a different fashion than his normal build order, and now mg42 spam does the same. It rewards players that are open-minded, have good decision making and don't lack creativity. There are people that have those qualities and there are people that just do the same stuff every game and end up raging and complaining when something goes wrong. I've had a lot of 2v2 games(most my 2v2 i play as soviets) where some good flanking and tactical decisions made the opponents lose their temper after the first 5-7 minutes and start calling "soviets OP, conscripts are too powerful" etc. I've also had games where i got smashed to the ground but i realized i had to take a different approach to mg42 spams, bunker spams and many more. Also i lost a ton versus strats i've never encountered before. The game balance didn't feel way off before the last patch, and it's definitely not off now. What i would like to see in the future is some more maps that will promote build diversity. In: COH2 Balance |
Thread: Taking over Moscow Outskirts10 Jul 2013, 21:44 PM
Tune in for more Spearhead Ostheer play. Early map domination vs ppsh+ htd conscripts, guards and 2 snipers, with su85 followup. Not the best match but has it's moments. Highlight of the game: http://www.twitch.tv/taw_raven/c/2556210 In: Replays |
Thread: T34-75 action8 Jul 2013, 08:35 AM
This is like my 4th or 5th 1v1 game i play with soviets since open beta arrived; so i am very rusty with my infantry control (losing some squads for nothing, a little bit of blobbing, etc.). There are a lot of people complaining about t35-76s and indeed it's understandable why. But this is the main reason i had to make it work, as i love a challenge. Went heavy conscript opening, lost some squads and most of the map control early on, but managed to break the 2mg 3 gren contain with a m3 and sniper (even if i didn't do too much damage to worth their investment). By the time i got my t3 up ostwind was already on the field so no point getting t70. First T34-76 came when he already had ostwind + p4 out, but i managed to come back into the game and drive the Ostheer back. Edit: replace the "5" with "6"; my bad ![]() In: Replays |
Thread: Spearhead vs Guard Rifle Combined Arms7 Jul 2013, 18:30 PM
I'm more inclined towards discussing strats and trying to overcome the fact that the game offers the option of using some builds like maxims spam and what not. I'm not really into accusing/defending others, as i am rather new to the Company of Heroes scene. I played against Sage quite a number of times during beta and after release, and he used different strats everytime. Everybody will abuse from time to time some combo of units that are very strong depending on maps (i know i did with opel trucks and strafe, and it gets boring after a while), but there are also people that do it on every occasion. This is how the game works even if we like it or not. In: Replays |
Thread: Spearhead vs Guard Rifle Combined Arms7 Jul 2013, 17:35 PM
Tigers are fine i guess, you will struggle at first with them, but once you understand what to do and what not to do with them you will see how powerful they are. If you get vet 2 for a tiger, it is close to unkillable In: Replays |
Thread: Spearhead vs Guard Rifle Combined Arms7 Jul 2013, 16:41 PM
Thanks Dave and gg Sage. I've been messing around with all kinds of openings. 2pio and 2 grens is my standard now and i use as followup different builds depending on what units i encounter. Once i saw at least 2 conscripts, i went another gren and fast scout car as it works well well against soviet t1, and it's decent against maxims. Getting a fast flame on pio and standard HT allowed me to skip medbunker (as i reinforced as much as i could on the field) and gave me the munitions needed for a shrek in case of a t70. After 2 pg and 4 grens and seeing more than 1 scout car i knew i didn't have to worry much about t3 so pak + mg will allow me to hold my ground and save up for the tiger. The critical point of the game was when i managed to take out the first su85. At that point i knew i had a big advantage, cause the 3 clowncars didn't set me back too far as i only lost 2-3 squads and 1 scout car(not needing to upgrade past t2 = 560 manpower and 110 fuel freed up not going for t4 to get panthers). In any case i might consider putting up an ostheer guide if anybody is interested. In: Replays |
Thread: Spearhead vs Guard Rifle Combined Arms6 Jul 2013, 19:01 PM
T1 & T2 Ostheer with Tiger callins fighting T1 & T4 soviets. No caches, no opel blitz trucks, just holding the center of the map and pushing to the sides for the cuttoff points. Bottom line: Tigers are viable In: Replays |
Thread: The Coldest Hour5 Jul 2013, 22:54 PM
***Morgan Freeman narrating*** Clouds darken the sky over the frozen river. Everything is still now, not a single soul dares venture out in the open, blizzard is bound to strike soon; that is what the soviet commanders wait for before they start the assault. Visibility starts to drop and the wind intensifies as the cold settles in. Light begins to fade; the darkest hour has arrived. ****** Witness an one hour long battle that claimed almost 1000 souls. The river turned red by the blood of the fallen. "Das Howizer Schlag scared me so much... i dropped My rifle, a pistol , two knives, three grenades and my d***" -Friedrich the Grenadier "We drank so much vodka, none of our fourteen T34s managed to survive" - Unknown Conscript ![]() Uploaded with ImageShack.us In: Replays |
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