A short-ish game featuring bog standard strategies from both sides- StuG E + Tiger vs T2 + double IS2. A combination of screw-ups, mines, and input lag early on left me down many squads and the Soviets up an MG42, which meant an uphill battle from the get-go. WP to my opponent too. |
I thought I'd do a couple more.
Firstly, the vet 2 P4. German tanks tend to get a pretty large boost to effectiveness, and the P4 is a prime example. At vet 2 it gets the same armor as a KV1. I've factored in fire aim time and shot/burst duration, as Tensai Oni pointed out to me that I missed them the first time round. Credits go to him and his website for the figures.
Vet 2 Panzer IV vs T-34/85, max range
P4 62.5% CTP, DPS 19.04, TTK 42.01 seconds
T-34/85 50% CTP, DPS 12.5, TTK 51.2 seconds
Panzer IV wins
Vet 2 Panzer IV vs T-34/85, close range
P4 75% CTP, DPS 20.87, TTK 38.33 seconds
T-34/85 66.7% CTP, DPS 16.67, TTK 38.39 seconds
Tie
Vet 2 swings this battle around to the Panzer IV's favor at long range by a large margin, but at close range it evens up and victory goes to the side with the blessings of the RNG god.
Vet 2 Panzer IV vs Sherman, max range
P4 62.5% CTP, DPS 19.04, TTK 33.61 seconds
Sherman 50% CTP, DPS 17.39, TTK 36.80 seconds
Panzer IV wins
Vet 2 Panzer IV vs Sherman, close range
P4 75% CTP, DPS 20.87, TTK 30.66 seconds
Sherman 58.3% CTP, DPS 20.27, TTK 31.57 seconds
Panzer IV wins... but only just
Seems like the Sherman loses in both cases, but the margin is much thinner. An unexpected miss/bounce would swing it around easily. |
You could spend the floated munis on the fuel ability, though it isn't very efficient.
The doctrine seems to complement T4 better honestly, since the Sherman is a T-34 analogue, and the M5 you call in means you don't need T3 for reinforcement on the field. |