Nvm, I got it to work, instead of creating a new scar file I pasted the code from the tutorial in the yourmapname_ID.scar file just after EG_entitygroupname = EGroup_CreateIfNotFound("EG_entitygroupname")
so, mine looks like this
function OnInitID()
-- [[ Markers ]]
-- [[ Squad Groups ]]
-- [[ Entity Groups ]]
EG_KV2 = EGroup_CreateIfNotFound("EG_KV2")
function OnInit()
Cmd_CriticalHit(World_GetPlayerAt(1), EG_KV2, CRIT.VEHICLE_ABANDON, 0)
end
Scar_AddInit(OnInit)
end
This was not mentioned in the tutorial.
-
#Steam AliasWL%Streak
- 1.816139.854+4
- 2.47169.872+6
- 3.902305.747+2
- 4.244100.709+1
- 5.408214.656+3
- 6.347136.718-1
- 7.1300725.642+4
- 8.371195.655+1
- 9.742449.623+3
- 10.403289.582+1
cblanco ★
보드카 중대
VonManteuffel
Heartless Jäger