Nvm, I got it to work, instead of creating a new scar file I pasted the code from the tutorial in the yourmapname_ID.scar file just after EG_entitygroupname = EGroup_CreateIfNotFound("EG_entitygroupname")
so, mine looks like this
function OnInitID()
	-- [[ Markers ]]
	-- [[ Squad Groups ]]
	-- [[ Entity Groups ]]
	EG_KV2 = EGroup_CreateIfNotFound("EG_KV2")
	
	function OnInit()
	Cmd_CriticalHit(World_GetPlayerAt(1), EG_KV2, CRIT.VEHICLE_ABANDON, 0)
end
Scar_AddInit(OnInit)
end
This was not mentioned in the tutorial.
- 
							#Steam AliasWL%Streak
 
- 1.46467.874+6
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 - 8.353186.655+2
 - 9.501325.607+4
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