Thanks for the input, questions though.
1 How would i know he had gone MG heavy at the start of the match? Do you mean i should have rushed top fuel as soon as i noticed his MG? Kolodny winter is one of the maps i struggle to prioritize capping on. I've just been educated on how different the resource system is and i'm gonna be focusing muni's early game from now on, whereas i had been neglecting them before.
2 Thanks for the building cover tip, i actually didn't think i could build anything unless i controlled the sector. If i can cap while building wire i might actually start using it again xD Can i do this with teller mines as well?
3 Thanks again for the tip to attack ground across hedges. I hadn't realized i could fire through those hedges with my p4s, or i would have.
4 As for my MG, should i be using it more to support my gren pushes? I had thought of it more as a tool to prevent movement in an area.
5 I catch alot of my squads dying just in time to watch it XD. I usually do ok up until around the 13 minute mark when i'm focused on attacking somewhere, and have one of my gren squads harassing. I don't pay attention to the squad, and i don't realize he's been hit with a molotov/is being shelled by morter/is suppressed by a machine gun for just long enough to be too late. My APM and map awareness need work, but that'll hopefully come with experience.
6 The floating you talk about towards the end was me wanting to buy an elefant, but being pop capped, I do realize i tend to float when the match gets busy. Usually not to that extent though >.< I hadn't realized the mounted MG's on the p4's were worth the 30 muni's but i'll start getting them now.
I'm going to be working on a few things before i submit my next replay.
- Not spending my first 60 munis on a medibunker
- Getting LMG's on all my grens when i have the muni's to do so, as opposed to waiting for vet2 like i had been
- Getting the MG on P4's, and getting Whirblewins if i win the tech race to t3/tank time.
- Not floating muni or manpower like i have a tendancy to do past the 10/15 minute mark
- Not "Firing and forgetting" my grens on Shift click "harrassment" missions 15-20 minutes into the game
- Holding muni points early game, fuel points whenever i can, and cutting off the opponent even if i don't necessarily gain any resource bonus from it. Cutting off his fuel could win me the tech race even if its only for a minute or two.
Anything other big things i should work on? Besides unit preservation/map awareness? I've considered making a scout car part of my "build" to scout/deal with mortars.
Livestreams
39 | |||||
30 | |||||
15 | |||||
121 | |||||
33 | |||||
3 | |||||
1 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.968562.633+23
- 2.555227.710+11
- 3.29446.865-1
- 4.276110.715+14
- 5.259143.644+3
- 6.250150.625+11
- 7.22491.711+11
- 8.6512.844+3
- 9.250135.649+1
- 10.19265.747+5
Replay highlight
VS
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Einhoven Country
Honor it
7
Download
754
Board Info
745 users are online:
745 guests
2 posts in the last 24h
36 posts in the last week
136 posts in the last month
36 posts in the last week
136 posts in the last month
Registered members: 45066
Welcome our newest member, Fid McSauce
Most online: 2043 users on 29 Oct 2023, 01:04 AM
Welcome our newest member, Fid McSauce
Most online: 2043 users on 29 Oct 2023, 01:04 AM