Thanks for the input, questions though.
1 How would i know he had gone MG heavy at the start of the match? Do you mean i should have rushed top fuel as soon as i noticed his MG? Kolodny winter is one of the maps i struggle to prioritize capping on. I've just been educated on how different the resource system is and i'm gonna be focusing muni's early game from now on, whereas i had been neglecting them before.
2 Thanks for the building cover tip, i actually didn't think i could build anything unless i controlled the sector. If i can cap while building wire i might actually start using it again xD Can i do this with teller mines as well?
3 Thanks again for the tip to attack ground across hedges. I hadn't realized i could fire through those hedges with my p4s, or i would have.
4 As for my MG, should i be using it more to support my gren pushes? I had thought of it more as a tool to prevent movement in an area.
5 I catch alot of my squads dying just in time to watch it XD. I usually do ok up until around the 13 minute mark when i'm focused on attacking somewhere, and have one of my gren squads harassing. I don't pay attention to the squad, and i don't realize he's been hit with a molotov/is being shelled by morter/is suppressed by a machine gun for just long enough to be too late. My APM and map awareness need work, but that'll hopefully come with experience.
6 The floating you talk about towards the end was me wanting to buy an elefant, but being pop capped, I do realize i tend to float when the match gets busy. Usually not to that extent though >.< I hadn't realized the mounted MG's on the p4's were worth the 30 muni's but i'll start getting them now.
I'm going to be working on a few things before i submit my next replay.
- Not spending my first 60 munis on a medibunker
- Getting LMG's on all my grens when i have the muni's to do so, as opposed to waiting for vet2 like i had been
- Getting the MG on P4's, and getting Whirblewins if i win the tech race to t3/tank time.
- Not floating muni or manpower like i have a tendancy to do past the 10/15 minute mark
- Not "Firing and forgetting" my grens on Shift click "harrassment" missions 15-20 minutes into the game
- Holding muni points early game, fuel points whenever i can, and cutting off the opponent even if i don't necessarily gain any resource bonus from it. Cutting off his fuel could win me the tech race even if its only for a minute or two.
Anything other big things i should work on? Besides unit preservation/map awareness? I've considered making a scout car part of my "build" to scout/deal with mortars.
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