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I like the pacing that have the game (importancy of microing infantry) but I still feel that the game have no Mid-game. We start playing with infantry and a very few minutes later, tanks appear.
I remember from Vcoh that mid game came from minute 5 to minute 12-14 where AC's, M8's and Pumas were taking the field.
Coh2 lacks on this, but at least we are coming on the right direction. Go keep patching/balancing Dev's !!!!! |
i feel units vet super quick with more dmg they do and more dmg they take. i think vet could use a little more effort to get.
+1 |
I'd like to hear what do any Relic staff think about that issue. |
I think that this would increase the strategy deph ingame without unbalancing it, because most of these units (that will appear at min 6-8 as min) can be killed by AT nades/faust or with a few pak/zis shots / shreks/ guards. |
Since the last patch, some mid-game units became unpopular. (T70, SU-76, Flamer HT).
The main reason is that these units need more cost (mostly fuel) for building it.
I'd like to recall Vcoh Panzer Elite faction, in where Tier buildings were cheaper but you had to research an upgrade to enable some units.
Why not decrease the fuel of T3-T4 russian buildings? so that, after it's built you can have access to mid-game vehicles such as T70/M5/Su-76 and... if you wan't to get a T34 or SU-85/Katiuska, you will have to research an upgrade from that building that will cost more fuel.
(same with flame HT, something to research on T2 to enable the flamer upgrade)
I think, this is the best idea to give the role that every unit deserve in the time scale of the game. |
+1 Woof  |
That's ok Peter but in that video we could see how 2 pios (not vetted and not upgraded) could beat a M3 + flamers inside.
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I would agree a buff on AT skills only if they nerf the AI... those units are the most squad wipers ingame... plus, ISU-152 can wipe a full squad from far distance and you can't avoid it because it's firing at a very long range.
That's not skill based... FIX THAT !! |
Campaign will be focused on American/Germans western front.
Only multiplayer will have both factions in the same team.
I would prefer an American/British (2 factions) vs germans (2 factions) teaming in multiplayer, so if you go russians you can only be matched with another russian team mate, but if you go allies you can pick U.S or Brits. |