Defensive Doctrine
SLOT 1:Early Warning Systems (1CP)
Advanced systems in the form of warning flares and sWS receivers are available for use. Goliaths now available and can demolish enemy fortifications from a safe distance.
SLOT 2: Heavy Fortifications (2CP)
Sturmpioneers can construct Tank Traps, Flak Emplacements, and Trenches.
SLOT 3: For the Fatherland (2CP 50Ammo)
Infantry in friendly territory will receive a defensive buff and movement speed increase for the duration of the ability. Lasts 30 Seconds.
SLOT 4: Field Defenses (3CP)
Volksgrenadiers can build trenches, minefields, and bunkers.
SLOT 5: Sector Airstrike (10CP 250Ammo)
Stukas will automatically recon and attack enemy units in the designated area.
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#Steam AliasWL%Streak
- 1.455155.746+7
- 2.18852.783+12
- 3.830280.748+3
- 4.44065.871+4
- 5.328183.642+8
- 6.400315.559+4
- 7.845227.788+1
- 8.317120.725+2
- 9.336177.655+1
- 10.685108.864+1