Defensive Doctrine
SLOT 1:Early Warning Systems (1CP)
Advanced systems in the form of warning flares and sWS receivers are available for use. Goliaths now available and can demolish enemy fortifications from a safe distance.
SLOT 2: Heavy Fortifications (2CP)
Sturmpioneers can construct Tank Traps, Flak Emplacements, and Trenches.
SLOT 3: For the Fatherland (2CP 50Ammo)
Infantry in friendly territory will receive a defensive buff and movement speed increase for the duration of the ability. Lasts 30 Seconds.
SLOT 4: Field Defenses (3CP)
Volksgrenadiers can build trenches, minefields, and bunkers.
SLOT 5: Sector Airstrike (10CP 250Ammo)
Stukas will automatically recon and attack enemy units in the designated area.
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#Steam AliasWL%Streak
- 1.1150404.740+22
- 2.48870.875+12
- 3.575354.619+10
- 4.24060.800+6
- 5.388202.658-1
- 6.14869.682+1
- 7.455230.664+3
- 8.351124.739+5
- 9.1434787.646+7
- 10.281158.640+1
cblanco ★
보드카 중대
VonManteuffel
Heartless Jäger