Defensive Doctrine
SLOT 1:Early Warning Systems (1CP) 
Advanced systems in the form of warning flares and sWS receivers are available for use. Goliaths now available and can demolish enemy fortifications from a safe distance.
SLOT 2: Heavy Fortifications (2CP)
Sturmpioneers can construct Tank Traps, Flak Emplacements, and Trenches.
SLOT 3: For the Fatherland (2CP 50Ammo)
Infantry in friendly territory will receive a defensive buff and movement speed increase for the duration of the ability. Lasts 30 Seconds.
SLOT 4: Field Defenses (3CP)
Volksgrenadiers can build trenches, minefields, and bunkers.
SLOT 5: Sector Airstrike (10CP 250Ammo)
Stukas will automatically recon and attack enemy units in the designated area. 
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							#Steam AliasWL%Streak
 
- 1.46467.874+6
 - 2.794136.854-1
 - 3.866297.745+2
 - 4.14465.689-1
 - 5.400212.654+2
 - 6.21156.790-2
 - 7.300128.701+2
 - 8.353186.655+2
 - 9.501325.607+4
 - 10.327118.735-1
 
	
 
					
					
					
					
						
						
						
						
						
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