Defensive Doctrine
SLOT 1:Early Warning Systems (1CP)
Advanced systems in the form of warning flares and sWS receivers are available for use. Goliaths now available and can demolish enemy fortifications from a safe distance.
SLOT 2: Heavy Fortifications (2CP)
Sturmpioneers can construct Tank Traps, Flak Emplacements, and Trenches.
SLOT 3: For the Fatherland (2CP 50Ammo)
Infantry in friendly territory will receive a defensive buff and movement speed increase for the duration of the ability. Lasts 30 Seconds.
SLOT 4: Field Defenses (3CP)
Volksgrenadiers can build trenches, minefields, and bunkers.
SLOT 5: Sector Airstrike (10CP 250Ammo)
Stukas will automatically recon and attack enemy units in the designated area.
-
#Steam AliasWL%Streak
- 1.693240.743+13
- 2.43664.872+5
- 3.15651.754+8
- 4.314119.725+10
- 5.380114.769+2
- 6.310173.642+5
- 7.289131.688+5
- 8.675103.868+1
- 9.279149.652+2
- 10.589.866-1