I never had problems with spending munitions since I play with Jaeger Infantry Axis Commander in most cases and I create lots of standard grenadiers.
One grenadier can take an MG for 60, Ambush ability for 30 and Jager rifles for 60 thats a total of 150 munitions per Jaeger Grenadier. Very expensive but they kill conscripts by the dozens. By the time I get to artillery barrage I usually don't have lots of munitions left so I stop upgrading then to save some.
Plus I would not like to have an artillery strike on level 1. That could lead to way too easy rush possibilities to be healthy. |
I agree on this and suggest that tank nades have only 33% chance of engine crit. That way you feel good if you actually get one. You could make the nades slightly cheaper then, maybe 30 or 25. |
A simple fix suggested for problems with leveling:
1. Save (steam) server timestamp of each game once it opens
2. Only count the highest experience amount per single timestamp. So if you load a game to do better you still get the higher amount but not double and exploit is not possible anymore.
3. Double (or +50%) the amount of experience from public/multiplayer to make it a valid alternative for leveling vs. private skirmish. |
Hi folks, I am new here. Got the game this weekend. Before I had it I heard everywhere how OP mortars are.
Now that I have it I can't see why Yes if mortars hit they are dangerous early on But if you stay moving and go for the mortars they are essentially a free kill.
So if right at the start of the game at first contact
2 conscripts
versus
1 grenadier 1 mortar
fight over some fuel point or so the conscripts win if you actually do sth. with them and not just leave them standing still. If he had 2 grenadiers instead result can be different.
So mortars are essentially a free kill if not very well defended. And later you can drive cheap scout cars or other light vehicles next to them. |