Profile of Romeo
General Information
Broadcast: https://www.twitch.tv/romeo_v2
Youtube: https://www.youtube.com/user/RomeoAndJulietCOH2
Nationality:
United States
Broadcast: https://www.twitch.tv/romeo_v2
Youtube: https://www.youtube.com/user/RomeoAndJulietCOH2
Nationality:
United States
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Post History of Romeo
Thread: Highfive's guide on how to suggest changes3 Dec 2014, 19:52 PM
Of course there's nothing wrong with proposing any change you can possibly think of, this guide is just explaining what is likely to actually happen as a result. In: COH2 Balance |
Thread: The imbalance between Allied and Axis Infantry Anti-tank 3 Dec 2014, 19:39 PM
Because that leads to Guard's syndrome, bad vs Infantry, bad vs Tanks. Volksgrenadiers are a lot cheaper than guards though. In: COH2 Balance |
Thread: Ober spam confirmed3 Dec 2014, 19:36 PM
with 20-40 munitions 8 REs could beat 2 obers no problem ![]() In: Replays |
Thread: OKW, the root of most balance issues?3 Dec 2014, 19:31 PM
I agree completely. Any changes made to OKW to tone down their strengths must also address their weaknesses, and there are plenty. In: COH2 Balance |
Thread: RELIC: is there going to be a patch in December ?3 Dec 2014, 16:42 PM
Might not necessarily even be a tuesday. In: Lobby |
Thread: OKW, the root of most balance issues?3 Dec 2014, 14:54 PM
no offense but this is horribly wrong. the reason why rushing the cutoff works is because it almost negates the fuel and munition penalty that the OKW have, at least in the beginning of the game. the okw player vs allied player have equal resource gain since both sides have no territory, and if that continues the okw player will probably end up on top My argument isn't that OKW doesn't need any map control at all. I just think they need less than other factions. Munitions in particular just isn't that important for them after a certain point because of obersoldaten. You even say so yourself. Every other faction has to spend either munitions or fuel to be able to compete vs infantry the way they do. Of course if you take and hold the whole map and then steamroll your opponent with tanks before he's ready you'll win, OKW isn't THAT OP ![]() In: COH2 Balance |
Thread: OKW, the root of most balance issues?3 Dec 2014, 05:28 AM
OKW's design doesn't really make that much sense to me. They have reduced resource incomes but it doesn't seem to matter that much. A puma can arrive in about 6 minutes. A luchs can arrive on the field in about 10 minutes. A panther arrives in about 17. This is actually faster than Ostheer can field a panther. In fact if Ostheer attempts to field a panther they will probably lose. After the first vehicle purchase however they have to wait a long time for a second vehicle as the resource penalty kicks in. This results in them having a zillion manpower to spend but no fuel to get more vehicles. Since they have this surplus of manpower, a lot of units cost only manpower since it would be impossible to maintain their army otherwise. Obersoldaten are the biggest offender in that regard. This makes holding territory considerably less important for OKW than other factions. That's why rushing straight for an enemy cutoff at the start of a game rather than back-capping is so effective. That's where the big error is in my opinion. In a game that is almost entirely about capturing and holding territory, one faction doesn't actually need to capture and hold territory as badly as the others. I am definitely not the first person to suggest that maybe instead OKW should have a manpower penalty instead of a fuel and munitions penalty. They will have fewer units, but the focus on map control will be restored and the focus on unit preservation will be higher than ever. In: COH2 Balance |
Thread: Ober spam confirmed3 Dec 2014, 05:05 AM
Apparently I am a noob also ![]() In: Replays |
Thread: Why are Rear Echelon Troops so terrible?3 Dec 2014, 01:13 AM
rear echelon troops are very versatile for their cost. I think they are surprisingly well balanced. In: COH2 Balance |
Thread: Moving forward, what factions / theatres do you want?3 Dec 2014, 01:02 AM
CoH mechanics but in the homeworld universe ![]() In: Lobby |
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