
Profile of WiFiDi
General Information
Register Time: 20 Nov 2012, 02:36 AM
Broadcast: https://www.twitch.tv/WiFiDi
Steam: 76561198007367726
Birthday: 1993-02-02
Register Time: 20 Nov 2012, 02:36 AM
Broadcast: https://www.twitch.tv/WiFiDi
Steam: 76561198007367726
Birthday: 1993-02-02
Signature
Failure is always an option.
It's a happy massacre?! (yes, yes it is!)
Caffeine illegal for WiFi's to ingest in 48 states, 2 colonies, and 1 providences. 
To make most awesome thing in universe combine Bears and Nicholas Cage! 
and remember kids, we didn't start the flame-war!










Post History of WiFiDi
Thread: 1v1 - W/L ratios of top player15 Jul 2014, 03:41 AM
there are a ton of factors to consider with win loss ratio alone doesn't prove anything. In: COH2 Balance |
Thread: Opinion on recent responds Relic made regarding War Spoil14 Jul 2014, 23:59 PM
in a spoils system its good to have duplicates with different rarities for collect-ability but right now there is no way to craft duplicates into something better. duplicates and random drops imo are an important part of this system otherwise it would be an unlock system which tbh iw would have preferred ala cod style. but relic wants to do this system and duplicates are very necessary otherwise you run out of unlocks. from there statements it sounds like the idea wasn't even fully thoughtout when they implemented it. it feels that way tbh but its a way to get items free which is a good thing expeically with all the dlc they have but it seems like a half baked idea that isn't finished yet hopefully they finsih the system soon. somtimes i wonder... In: Lobby |
Thread: Infantry Blobs14 Jul 2014, 22:59 PM
that would be the definition of a overpowered unit not broken mechanic. there is a difference, a large differeence. Now - back to the point - BLOBS ARE BROKEN. because nothing helps get the point across by reapeating yourself over and over in ALL CAPS. my opinion on topic: is that blobbing is a problem. Fixing it I feel shouldn't be about making special rules just for blobs thats taking the band-aid approach sure it fixes it for now but it also can cause other problems or the problems may return because they were never really fixed in the fisrt place. I think the things that should be looked at our the units blobbed (rifles, grens, volks, etc..), and there counters (suppression, artillery, ai vesicles, etc...). After you have looked at these you can start to find where the real problem is. Maybe the problem isn't that blobs are to powerful but there counters are to weak or the units themselves are to strong. then after you've looked at and implemented these things and you havne't found a solution then and only then do you start looking into a new tool (feature) to fix the problem. In: COH2 Balance |
Thread: Vet 2 Rifle from start....14 Jul 2014, 20:38 PM
well then you'd just increase the cool down timer so you couldn't spam them amd then add a call in delay which im pretty sure exists for some units. being consistent with other doctrines and there rules they follow i think is important for keeping the game easy to grasp and get a hold of. if each ability follows different set of rules and formulas then it makes it harder to understand the game and if you keep doing it makes the game a confusing jumbled mess. and it sounds like the larger problem is that they cost the same as buying it from the base building but you get them faster and at higher vet. why should it cost exactly the same as regular unit its a call it plus it gives you instant vet. shouldn't it cost (slightly) more than base value. i havn't looked at the exact price but from what i hear its the same buying 2 rifles or whatever possibly cheper. so why shouldn't you pay more for getting 2 rifles at the same time as well as at veteracy? In: Lobby |
Thread: Vet 2 Rifle from start....14 Jul 2014, 20:09 PM
should go back to how it was in alpha where they had to be built from a building and took twice as long. that way it has a downside. being able to call it in instantly and queue a rifle is what makes this broken. they could easily add a cool down timer at the start of match or add cp cost, and increase the cool down timer for the same effect. since nothing else adds units to the main buildings why should this. In: Lobby |
Thread: New OKW Commander, Urban Breakout14 Jul 2014, 08:52 AM
haha, I hope its a Tiger battlegroup. 3 Tigers at vet 5. lol don't tempt them they might take you up on it. ![]() In: COH2 Gameplay |
Thread: Panther14 Jul 2014, 08:51 AM
tbh i really would like to see the price of a panther at 155-165 (fuel) for the price and the role i feel its worth that much would it need buffing/nerfing/tweaking to achieve that value idk but i feel also to fit its role it can't be 175 fuel that is to expensive for the unit in the factions it currently sits. In: COH2 Balance |
Thread: What happened to blizzards?14 Jul 2014, 08:20 AM
depth means depth whether that depth is good or bad is an opinion. In: COH2 Gameplay |
Thread: Request to devs: Updated veterancy guides for all factions14 Jul 2014, 01:36 AM
wrong section... In: COH2 Gameplay |
Thread: Hello all13 Jul 2014, 16:55 PM
![]() In: New Members |
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