A little late to the party here, but I found this to be a fascinating podcast. It gives a high level overview of the design objectives of both COH and COH2. Some quick impressions:
* TOV was intended to be a three-part DLC, not a boxed expansion.
* Eastern Front was considered, and work started, but the THC/COHO situation put it on the back-burner, and the idea ultimately became COH2. Also, huge technical challenges in doing Eastern Front environment in original Essence Engine.
* Big discussion on faction philosophies. Brits intended to be turtle faction. (My own take: emplacements were a huge part of their design, things broke badly when they became obsolete in the metagame. This was probably hugely unintended by original design.)
* Interesting discussion about balancing design for casual player vs. design for skilled players. Brits, to some extent, were meant to bridge this gap.
* Some good discussion about the tone of the factions, both vanilla and OF. It really gets hammered home with the types of chatter the units have.
* A really interesting point about how the map after a game is a record of the events that transpired on it. It's almost unique to COH.
Nicely done Quinn and Shane Neville!
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