Talking on Ami's point;
Yes the hybrid maps idea is actually great...for
basic matches. Its a fun idea to have any map playable with any number of players, don't take that away.
BUT focusing on the competitive scene means narrowing your design standards to commit to a hyper balanced, fun, and interesting map.
When a map is made and put in automatch rotation, the automatch needs to recognize which maps SHOULD be in automatch and which maps should be discarded from the rotation. An example would be Ferma 2v2...a 2v2 version of that map in basic is fine, but it should
not be in automatch.
I think that Relic may be experimenting, which is okay I guess, but if they want to get serious about the competitive scene the rotation needs to be cared for and highlighted as an important feature that is monitored, improved and backed up with oversight to keep the map list sensible. Oh...and an awesome ladder system.
