General Information
Last Visit Time: 17 Mar 2021, 16:41 PM
Broadcast: https://www.twitch.tv/s3xyl3xy
Birthday: 1990-03-14
Residence: United States
Nationality: United States
Timezone: America/Denver
Game Name: c0mpl3x1ty
-Vampire should be able to detect AT guns and M18s, if you're going to be nerfing it's detection range, at least buff what it can actually detect.
-Group Zeal is really freaking ridiculous as it is, and buffing it's cost will promote more Pgren spammy gameplay. I don't know if you realize but Group Zeal buffs on %health and increasing pgren health makes this upgrade almost way too good and will solidify PE meta of going T2-T3. T1 is still not worth the cost since advanced repairs are way too good, mortars are required buying, and panzershreks are required for PBattlegroup.
-I don't know if you managed to fix sticky bomb damage to hotchkiss by changing its target table, but that should definitely be fixed
-Is the goal to solidify PE AC as the main counter versus snipers?
-By nerfing detection range on kettenkrad did that also reduce it's detection range on detecting mines?
-Muni HT reinforcement was broken in 2v2, I recommend reverting this change
Got to play some of this, not really enough to speak to balance, but it was hella fun. Americans aren't completely helpless against wehr late-game provided they play well-enough. Snipers aren't as paper as the patch notes lead some to believe, the jeep won't exactly be stylin' hard all over them. It definitely shuts down pios pretty hard.
So far it's a lot of fun, even if all you're doing is throwing smoke grenades with the lieutenant. The new blitz nades are confusing, it seems to be 50 muni for two grenades rather than a weirdo barrage like it was before.
Overall I would encourage people to try the mod, it's the same ol' coh.