Double IS2s/quartetts of T34/85s vs double Tigers was probably the most boring matchup ever. It's sad to see how long it lasted in this game and it's sad to see you prefer it over the current patch. The new patch offers more interesting and viable strategies and commanders to go with. You just have to test out new stuff and change your mindset.
Of course I agree with the fact that some fine tuning has to be done. Apart from that, the new patch is quite enjoyable.
Profile of Theodosios
General Information
Register Time: 27 Mar 2013, 14:53 PM
Last Visit Time: 3 Feb 2024, 15:08 PM
Broadcast: https://www.twitch.tv/theodosios22
Steam: 76561198022713973
Residence:
Germany
Nationality:
Germany
Timezone: Europe/Berlin
Game Name: Theodosios
Register Time: 27 Mar 2013, 14:53 PM
Last Visit Time: 3 Feb 2024, 15:08 PM
Broadcast: https://www.twitch.tv/theodosios22
Steam: 76561198022713973
Residence:
GermanyNationality:
GermanyTimezone: Europe/Berlin
Game Name: Theodosios
Signature
"Nullum magnum ingenium sine mixtura dementiae fuit." - Lucius Annaeus Seneca
Post History of Theodosios
Thread: The patch only made a new meta that's even more boring28 Jul 2015, 12:39 PM
In: COH2 Gameplay |
Thread: Operation Charlie Fox 48h Update28 Jul 2015, 12:15 PM
Thanks for keeping us updated Ami! ![]() In: News |
Thread: is it too late to revert the bad tech changes?26 Jul 2015, 23:21 PM
Basically the teching changes plus call in fixes destroyed the old meta and there is no real new meta. I have seen more than one viable strategy for Soviets and Ostheer. Strategies that looked like meta can be easier countered than the old broken meta and do not necessarily require a certain OP commander to choose in order to be able to beat them. We will see how the process of finding viable strategies will go on in the next weeks but as far as I can tell I have not seen a broken strategy which can only be countered by one or two commanders. I do not know about the WFA factions though since I have not played them yet. In: COH2 Balance |
Thread: is it too late to revert the bad tech changes?26 Jul 2015, 22:19 PM
Of course light vehicles are useful in late game: Quad/251 as reinforcement platform, T70 as spotter and flank harassment unit/punisher for lonely capping infantry squads, SU-76 (2+ in number) in late game being able to beat mediums/heavy non tank destroyers and barrage, Flak HT securing position vs infantry flanks and giving anti air, Stuart being able to stun mediums/heavies and more stuff I cannot think of right know. Why do you think light vehicles are only useful in late game if they are able to destroy mediums/heavies by themselves? In: COH2 Balance |
Thread: Please nerf Luchs26 Jul 2015, 22:09 PM
How can you have problems to deal with Luchs after 21st July patch? Both Soviets and USF have early light vehicles (Stuart, T70, SU-76) with lowered teching costs to require at their disposal which are able to deal with Luchs comfortably. Other than that AT guns + AT nades (+ light vehicle now) combo were always pretty useful to counter Luchs. In: COH2 Gameplay |
Thread: is it too late to revert the bad tech changes?26 Jul 2015, 21:59 PM
Bad tech changes? These teching changes (+ call in fix) finally broke the boring meta and made many other doctrines (doctrines you could NEVER use before the current patch competetively) as well as build orders viable. I would never ever replace the current teching system with the former one. I agree that USF needs some love. Adjust the Major fuel costs for example or implement NDA changes. We shall hopefully see more on the next patch concerning USF. ![]() In: COH2 Balance |
Thread: OCF All-Star Game Nominations26 Jul 2015, 21:51 PM
1. Luvnest ![]() 2. VonIvan ![]() 3. Siberian ![]() |
Thread: Cruzz v SImon25 Jul 2015, 18:51 PM
Let the hype begin! ![]() ![]() ![]() ![]() ![]() In: Replays |
Thread: How are you supposed to counter Guards Motor as OKW?25 Jul 2015, 17:05 PM
The 21st July patch basically removed this problem from the game. Guards are not as strong as last patch and the other two problems - 120mm Mortar and T34/85 call in - are also fixed: 120mm Mortar was weakened in June I think and T34/85 is bound to tech 4 structure now and do not come in a pack of two as call in. In: OKW Strategies |
Thread: how many con squads is enough?25 Jul 2015, 16:49 PM
I usually build 4 conscript squads. In my opinion the best number to have a decent early game (map control especially) and not too much manpower bleed on the one side. On the other side you can afford teching + new units like Guards, Shocks or stock ones like Maxims. Of course you will have some late game cannon fodder - provided you have not lost all of them until then. ![]() |
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Latest replays uploaded by Theodosios
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[2v2 AT M.F.] Quarters G2: Theo/Thana vs Troyd/PMby: Theodosios map: (4) Crossing in the woods (v2)1-968 -
[2v2 AT M.F.] Quarters G1: Theo/Thana vs Troyd/PMby: Theodosios map: (4) Crossing in the woods (v2)1-964 -
[M.F. 2v2] Match #29: Theo/Thana vs Paul/Gdot G2by: Theodosios map: (4) Crossing in the woods (v2)1-1,013
68242681376766067537663796637866377663626636166247
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