Hello strategists,
How do I deal with Soviet Tier 1 as OKW?
I went Kubel-Volk-Volk-Volk, and used Kubel+Volk and Sturmpio+Volk combo to hold off his Penals, but whenever I pulled my Sturms back after taking casualties they would easily win the engagements against my Volksgrenadiers.
Next the M3A1 scout car with Penals inside wrecked by Kubel.
I built a Raketenwerfer to counter the scout car, but by the time I did so I had lost almost the entire map. Went Battlegroup to heal my squads, and Luftwaffe for the suppression.
I never recovered. T-70 rolled in with Guards and I lost.
Am I reacting to my opponent in the incorrect manner? Is there a different build I should have done?
Edit: lost the replay, sorry.
Kübel-Volk-Volk-Volk was alright as starting build. It went wrong when you headed for Battlegroup headquarters.
If your Soviet foe chooses to field his T1 units you should always construct Mechanised Regiment Headquarters and save for Luchs. Be defensive insofar as to save your fuel and some strategic points (including your cutoff) to be able to build Luchs soon. The Panzer II hardcounters every Soviet T1 unit, does a great job at bleeding out your opponent's manpower reserves and can be used to hunt down squads who were unprepared. The only chance for him to strike your Luchs down at the time when it hits the field would be to go for either Guards or ZiS guns (both combined with AT nades from Conscripts most likely) or both options combined; mines are dangerous too so do not forget to upgrade sweepers for your Sturmpoineers. In both cases he spends an decent amount of manpower (330 MP for Guard, 320 MP for ZiS gun) for AT infantry-based units. To bring up a counter versus his anti tank force you should choose a doctrine that grants you access to call in infantry. Best option would be Jägers from Scavenge Doctrine since they tend to snipe models (every lost Guardsman hurts incredibly) and can spawn from buildings (coming from behind to snipe ZiS guns). Once you have dealt with those anti tank forces your Luchs can advance in order to increase the pressure upon your foe. Try to conquer his cutoff/fuel points as soon as possible to hinder him from building a T3 vehicle. In case you cannot stop the T3 vehicle from hitting the field use Schrecks on your Volks and call a Raketenwerfer. Alternatively you can go for a Puma. Afterwards you can construct Battlegroup Headquarters for healing.
In the upcoming patch Volks will be able to upgrade StGs instead of Schrecks but will have Fausts (same as Ostheer's ones) available once you have constructed a Headquarter. In this new situation you should keep at least one Volk close to your Luchs to faust/deter rushing light vehicles. When your Luchs joins the battlefield at least one Raketenwerfer should cover it too.